sourcemod/public/INativeInvoker.h

108 lines
3.6 KiB
C
Raw Normal View History

/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_INATIVEINVOKER_H_
#define _INCLUDE_SOURCEMOD_INATIVEINVOKER_H_
/**
* @file INativeInvoker.h
* @brief Interface for invoking natives.
*/
#include <IShareSys.h>
#include <sp_vm_api.h>
#define SMINTERFACE_NINVOKE_NAME "INativeInterface"
#define SMINTERFACE_NINVOKE_VERSION 1
#define NINVOKE_DEFAULT_MEMORY 16384
namespace SourceMod
{
class INativeInvoker : public SourcePawn::ICallable
{
public:
/**
* @brief Virtual destructor - use delete to free this.
*/
virtual ~INativeInvoker()
{
}
public:
/**
* @brief Begins a native call.
*
* During a call's preparation, no new calls may be started.
*
* @param pContext Context to invoke native under.
* @param name Name of native.
* @return True if native was found, false otherwise.
*/
virtual bool Start(SourcePawn::IPluginContext *pContext, const char *name) = 0;
/**
* @brief Invokes the native. The preparation state is cleared immediately, meaning that
* this object can be re-used after or even from inside the native being called.
*
* @param result Optional pointer to retrieve a result.
* @return SP_ERROR return code.
*/
virtual int Invoke(cell_t *result) = 0;
};
/**
* @brief Factory for dealing with native invocations.
*/
class INativeInterface : public SMInterface
{
public:
/**
* @brief Creates a virtual plugin. This can be used as an environment to invoke natives.
*
* IPluginRuntime objects must be freed with the delete operator.
*
* @param name Name, or NULL for anonymous.
* @param bytes Number of bytes for memory (NINVOKE_DEFAULT_MEMORY recommended).
* @return New runtime, or NULL on failure.
*/
virtual SourcePawn::IPluginRuntime *CreateRuntime(const char *name, size_t bytes) = 0;
/**
* @brief Creates an object that can be used to invoke a single native code.
*
* @return New native invoker (free with delete).
*/
virtual INativeInvoker *CreateInvoker() = 0;
};
}
#endif /* _INCLUDE_SOURCEMOD_INATIVEINVOKER_H_ */