"Games"
{
	// Now this is getting ridiculous
	"#default"
	{
		"#supported"
		{
			"game"		"hl2mp"
		}
		
		"Offsets"
		{
			"EndTouch"
			{
				"windows"	"99"
				"linux"		"100"
				"mac"		"100"
			}
			"FireBullets"
			{
				"windows"	"111"
				"linux"		"112"
				"mac"		"112"
			}
			"GetMaxHealth"
			{
				"windows"	"116"
				"linux"		"117"
				"mac"		"117"				
			}
			"GroundEntChanged"
			{
				"windows"	"176"
				"linux"		"177"
				"mac"		"177"
			}
			"OnTakeDamage"
			{
				"windows"	"62"
				"linux"		"63"
				"mac"		"63"
			}
			"PreThink"
			{
				"windows"	"330"
				"linux"		"331"
				"mac"		"331"
			}
			"PostThink"
			{
				"windows"	"331"
				"linux"		"332"
				"mac"		"332"
			}
			"Reload"
			{
				"windows"	"274"
				"linux"		"275"
				"mac"		"275"
			}
			"SetTransmit"
			{
				"windows"	"20"
				"linux"		"21"
				"mac"		"21"
			}
			"ShouldCollide"
			{
				"windows"	"16"
				"linux"		"17"
				"mac"		"17"
			}
			"Spawn"
			{
				"windows"	"22"
				"linux"		"23"
				"mac"		"23"
			}
			"StartTouch"
			{
				"windows"	"97"
				"linux"		"98"
				"mac"		"98"
			}
			"Think"
			{
				"windows"	"47"
				"linux"		"48"
				"mac"		"48"
			}
			"Touch"
			{
				"windows"	"98"
				"linux"		"99"
				"mac"		"99"
			}
			"TraceAttack"
			{
				"windows"	"60"
				"linux"		"61"
				"mac"		"61"
			}
			"Use"
			{
				"windows"	"96"
				"linux"		"97"
				"mac"		"97"
			}
			"VPhysicsUpdate"
			{
				"windows"	"156"
				"linux"		"157"
				"mac"		"157"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"264"
				"linux"		"265"
				"mac"		"265"
			}
			"Weapon_CanUse"
			{
				"windows"	"258"
				"linux"		"259"
				"mac"		"259"
			}
			"Weapon_Drop"
			{
				"windows"	"261"
				"linux"		"262"
				"mac"		"262"
			}
			"Weapon_Equip"
			{
				"windows"	"259"
				"linux"		"260"
				"mac"		"260"
			}
			"Weapon_Switch"
			{
				"windows"	"262"
				"linux"		"263"
				"mac"		"263"
			}
			
			
			// no longer used
			"UpdateOnRemove"
			{
				"windows"	"104"
				"linux"		"105"
				"mac"		"105"
			}
			//
		}
		
		"Signatures"
		{
			// no longer used
			"IEntityFactoryDictionary"
			{
				"library"	"server"
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
				"linux"		"@_Z23EntityFactoryDictionaryv"
				"mac"		"@_Z23EntityFactoryDictionaryv"
			}
			//
		}
	}
	// Now this is getting ridiculous
	"#default"
	{
		"#supported"
		{
			"game"		"tf"
			"game"		"dod"
		}
		
		"Offsets"
		{
			"EndTouch"
			{
				"windows"	"100"
				"linux"		"101"
				"mac"		"101"
			}
			"FireBullets"
			{
				"windows"	"112"
				"linux"		"113"
				"mac"		"113"
			}
			"GetMaxHealth"
			{
				"windows"	"117"
				"linux"		"118"
				"mac"		"118"				
			}
			"GroundEntChanged"
			{
				"windows"	"178"
				"linux"		"179"
				"mac"		"179"
			}
			"OnTakeDamage"
			{
				"windows"	"62"
				"linux"		"63"
				"mac"		"63"
			}
			"PreThink"
			{
				"windows"	"331"
				"linux"		"332"
				"mac"		"332"
			}
			"PostThink"
			{
				"windows"	"332"
				"linux"		"333"
				"mac"		"333"
			}
			"Reload"
			{
				"windows"	"271"
				"linux"		"277"
				"mac"		"277"
			}
			"SetTransmit"
			{
				"windows"	"20"
				"linux"		"21"
				"mac"		"21"
			}
			"ShouldCollide"
			{
				"windows"	"16"
				"linux"		"17"
				"mac"		"17"
			}
			"Spawn"
			{
				"windows"	"22"
				"linux"		"23"
				"mac"		"23"
			}
			"StartTouch"
			{
				"windows"	"98"
				"linux"		"99"
				"mac"		"99"
			}
			"Think"
			{
				"windows"	"47"
				"linux"		"48"
				"mac"		"48"
			}
			"Touch"
			{
				"windows"	"99"
				"linux"		"100"
				"mac"		"100"
			}
			"TraceAttack"
			{
				"windows"	"60"
				"linux"		"61"
				"mac"		"61"
			}
			"Use"
			{
				"windows"	"97"
				"linux"		"98"
				"mac"		"98"
			}
			"VPhysicsUpdate"
			{
				"windows"	"157"
				"linux"		"158"
				"mac"		"158"
			}
			"Weapon_CanSwitchTo"
			{
				"windows"	"265"
				"linux"		"266"
				"mac"		"266"
			}
			"Weapon_CanUse"
			{
				"windows"	"259"
				"linux"		"260"
				"mac"		"260"
			}
			"Weapon_Drop"
			{
				"windows"	"262"
				"linux"		"263"
				"mac"		"263"
			}
			"Weapon_Equip"
			{
				"windows"	"260"
				"linux"		"261"
				"mac"		"261"
			}
			"Weapon_Switch"
			{
				"windows"	"263"
				"linux"		"264"
				"mac"		"264"
			}
			
			
			// no longer used
			"UpdateOnRemove"
			{
				"windows"	"105"
				"linux"		"106"
				"mac"		"106"
			}
			//
		}
		
		"Signatures"
		{
			// no longer used
			"IEntityFactoryDictionary"
			{
				"library"	"server"
				"windows"	"\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
				"linux"		"@_Z23EntityFactoryDictionaryv"
				"mac"		"@_Z23EntityFactoryDictionaryv"
			}
			//
		}
	}
	
	"#default"
	{
		"#supported"
		{
			"game"		"cstrike"
		}
		
		"Offsets"
		{
			"Reload"
			{
				"windows"	"272"
				"linux"		"273"
				"mac"		"273"
			}
		}
	}
}