/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	"#default"
	{
		"Keys"
		{
			"PriceKey"		"in game price"
		}
		"Offsets"
		{
			// Offset of szClassName in CCSWeaponData, szDefaultName is @ 140 which returns the default weapon class for the loadoutslot ignoring the users inventory.
			"WeaponName"
			{
				"windows"		"4"
				"linux"			"4"
				"mac"			"4"
			}
			// In HandleCommand_Buy_Internal
			// -*(_DWORD *)(v34 + 204)
			"WeaponPrice"
			{
				"windows"		"204"
				"linux"			"204"
				"mac"			"204"
			}
			//Offset into CheckRestartRound
			"CTTeamScoreOffset"
			{
				"windows"	"98"
				"linux"		"115"
				"mac"		"150"
			}
			//Offset into CheckRestartRound
			"TTeamScoreOffset"
			{
				"windows"	"125"
				"linux"		"148"
				"mac"		"185"
			}
			"ClanTagOffset"
			{
				"windows"	"12"
				"linux"		"29"
				"mac"		"22"
			}
			//Offset into HandleCommand_Buy_Internal
			"CCSPlayerInventoryOffset"
			{
				"windows"	"60"
				"linux"		"97"
				"mac"		"109"
			}
			"GetItemInLoadout"
			{
				"windows"	"8"
				"linux"		"9"
				"mac"		"9"
			}
			"GetItemDefintionByName" //_ZN15CEconItemSchema23GetItemDefinitionByNameEPKc
			{
				"windows"		"42"
				"linux"			"41"
				"mac"			"41"
			}
			// Search for "%s (ID %llu) at backpack slot %d" (CCSPlayerInventory::DumpInventoryToConsole(bool))
			// Jump to the vtable 2 functions above calls CCStrike15ItemDefinition::GetLoadoutSlot(CCStrike15ItemDefinition *this, int)
			// This is an offset into CCStrike15ItemDefinition that contains the loadoutslot IGNORING the team param (the second param in the function)
			"LoadoutSlotOffset"
			{
				"windows"	"588"
				"linux"		"588"
				"mac"		"588"
			}
		}
		"Signatures"
		{
			"GetItemSchema"
			{
				"library"	"server"
				"windows"	"\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\xA1\x2A\x2A\x2A\x2A\x56\x68\x2A\x2A\x00\x00\x8B"
				"linux"		"\x55\x89\xE5\x83\xEC\x08\xE8\x2A\x2A\x2A\x2A\xC9\x83\xC0\x04\xC3"
			}
			"RoundRespawn"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x0C\x53\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\x57\x8B\x01"
				"linux"		"\x55\x89\xE5\x57\x56\x53\x83\xEC\x4C\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x89\x04\x24"
			}
			"SwitchTeam"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xEC\x10\x53\x56\x8B\x75\x08\x57\x8B\xF9\x85\xF6\x0F\x88\x2A\x2A\x2A\x2A\x3B\x35"
				"linux"		"\x55\x89\xE5\x83\xEC\x68\x89\x75\xF8\x8B\x75\x0C\x89\x5D\xF4\x8B\x5D\x08\x89\x7D\xFC\x89\x34\x24\xE8\x2A\x2A\x2A\x2A\x85\xC0"
			}
			"HandleCommand_Buy_Internal"//Wildcard first 6 bytes for getting address for weapon price.
			{
				"library"		"server"
				"windows"		"\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x0C\x53\x56\x57\x6A\x01"
				"linux"			"\x2A\x2A\x2A\x2A\x2A\x2A\x0F\xB6\x55\x14\x89\x75\xF8\x8B\x75\x08"
			}
			"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM (kept for backcompat with old SM versions)
			{
				"library"		"server"
				"windows"		"\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
				"linux"			"\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x81\xEC\x7C\x02\x00\x00\x8B\x5D\x0C\x8B\x75\x08\x85\xDB\x74\x2A\xC7\x44\x24\x2A\x2A\x2A\x2A\x00"
			}
			"CSWeaponDropBB" //Revert back to using CSWeaponDrop(weapon, bool, bool)
			{
				"library"		"server"
				"windows"		"\x2A\x2A\x2A\x2A\x2A\x2A\x83\xE4\xF8\x83\xC4\x04\x55\x8B\x6B\x04\x89\x6C\x24\x04\x8B\xEC\x83\xEC\x34\x56"
				"linux"			"\x2A\x2A\x2A\x2A\x2A\x2A\x83\xEC\x7C\x8B\x5D\x08\x0F\xB6\x7D\x14"
			}
			"TerminateRound"
			{
				"library"		"server"
				"windows"		"\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x8B\xD9\xF3\x0F\x2A\x2A\x2A\x2A\x56\x57\x89\x2A\x2A\x2A\x83\xBB"
				"linux"			"\x55\x89\xE5\x57\x56\x53\x81\xEC\xDC\x00\x00\x00\x8B\x75\x08\x8B\x86"
			}
			//In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s.
			"CheckWinLimit"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x83\xE4\xF8\x83\xEC\x2A\x53\x56\x57\x8B\xF9\x8B\x0D\x2A\x2A\x2A\x2A\x81\xF9"
				"linux"		"\x55\x89\xE5\x56\x53\x83\xEC\x70\xA1\x2A\x2A\x2A\x2A\x8B\x35\x2A\x2A\x2A\x2A\x8B"
			}
			"SetClanTag"
			{
				"library"	"server"
				"windows"	"\x55\x8B\xEC\x8B\x55\x08\x85\xD2\x74\x2A\x8D\x81\x34\x25\x00\x00"
				"linux"		"\x55\x89\xE5\x83\xEC\x18\x8B\x45\x0C\x85\xC0\x74\x2A\x89\x44\x24\x04\x8B\x45\x08\xC7\x44\x24\x08\x10\x00\x00\x00"
			}
			"SetModelFromClass"
			{
				"library"	"server"
				"windows"	"\x53\x56\x57\x8B\xF9\x8B\x87\x00\x03\x00\x00"
				"linux"		"\x55\x89\xE5\x83\xEC\x28\x89\x5D\xF4\x8B\x5D\x08\x89\x75\xF8\x89\x7D\xFC\x89\x1C\x24\xE8\x2A\x2A\x2A\x2A\x83\xF8\x02"
			}
			//GetCCSWeaponData Found in HandleCommand_Buy_Internal
			//Uses an econitemview
			"GetCCSWeaponData"
			{
				"library"	"server"
				"windows"	"\x85\xC9\x75\x2A\x33\xC0\xC3\xE8\x2A\x2A\x2A\x2A\x8B"
				"linux"		"\x55\x89\xE5\x83\xEC\x18\x8B\x45\x08\x85\xC0\x74\x2A\x89\x04\x24"
			}
		}
	}
	
	"#default"
	{
		"Keys"
		{
			"AssistsBase"		"m_iFrags"
		}
		
		"Offsets"
		{
			"Assists"
			{
				"windows"	"4"
				"linux"		"4"
				"mac"		"4"
			}
		}
	}
	
	"#default"
	{
		"Keys"
		{
			"CScoreBase"		"m_bIsHoldingLookAtWeapon"
		}
		
		"Offsets"
		{
			"CScore"
			{
				"windows"	"75"
				"linux"		"75"
				"mac"		"75"
			}
		}
	}
	
	"#default"
	{
		"Keys"
		{
			"MVPsBase"		"m_bIsHoldingLookAtWeapon"
		}
		
		"Offsets"
		{
			"MVPs"
			{
				"windows"	"15"
				"linux"		"15"
				"mac"		"15"
			}
		}
	}
}
