62 lines
1.6 KiB
SourcePawn
62 lines
1.6 KiB
SourcePawn
/**
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* ====================
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* Market
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* File: market.inc
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* Version: 1.2
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* Author: Greyscale
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* ====================
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*/
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/**
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* Used to send the market to a client
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* @param client Client index
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* @param title Title of the market menu
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* @param rebuy Text to display for the "Rebuy" option
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* @noreturn
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*/
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native Market_Send(client, const String:title[], const String:rebuy[]);
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/**
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* Used to send the market to a client
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* @param weapondid ID of the weapon whose info will be returned
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* @param display The display name of the weapon
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* @param weapon The entity name of the weapon
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* @param price The price of the weapon
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* @return True if weaponid exists, false if not
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*/
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native bool:Market_GetWeaponIDInfo(const String:weaponid[], String:display[], String:weapon[], &price);
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/**
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* Called when a player makes a selection from the menu
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* @param client Client index
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* @param weaponid Returns the ID of the weapon selected ("rebuy" is returned when player selected rebuy)
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* @return True to allow purchase, false to block
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*/
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forward bool:Market_OnWeaponSelected(client, String:weaponid[]);
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/**
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* Called after a player makes a selection from the menu
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* @param client Client index
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* @param allowed True if selection was allowed and false if it was blocked
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* noreturn
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*/
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forward Market_PostOnWeaponSelected(client, &bool:allowed);
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public SharedPlugin:__pl_market =
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{
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name = "market",
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file = "market.smx",
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#if defined REQUIRE_PLUGIN
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required = 1,
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#else
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required = 0,
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#endif
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};
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public __pl_market_SetNTVOptional()
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{
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MarkNativeAsOptional("Market_Send");
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MarkNativeAsOptional("Market_GetWeaponIDInfo");
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} |