7a842771c8Add new class natives
jargon-au
2014-10-15 09:25:07 +1100
0edae8772eAdd new class natives
jargon-au
2014-10-15 09:22:26 +1100
96d5670b18Merge pull request #1 from rhelgeby/master
jargon-au
2014-10-15 09:20:11 +1100
8cf314bebfFix typo in timer handle fix.
Richard Helgeby
2014-09-14 14:05:40 +0200
8d6819c75cFix invalid timer handle error when ambient sounds are disabled.
Richard Helgeby
2014-09-14 14:03:53 +0200
42a2037f30Add code guidelines document.
Richard Helgeby
2014-07-30 19:00:46 +0300
3430e82b57Normalize line endings.
Richard Helgeby
2014-07-30 12:23:47 +0300
f084dab794Update compilers and includes to version 1.6.0.
Richard Helgeby
2014-07-30 12:03:42 +0300
105a23bf32Add .gitattributes to set correct line ending style on various files.
Richard Helgeby
2014-07-27 11:46:02 +0300
cd1d2d5723Update build.sh script to use Git.
Richard Helgeby
2014-07-27 11:09:33 +0300
0e6c2dc909Add .gitignore.
Richard Helgeby
2014-07-23 15:20:18 +0200
a773746181Fix updateversion.sh. Now using Git.
Richard Helgeby
2014-07-23 14:40:48 +0200
a5d9c66c42Added missing changes for commit 25d99bc1280c (748).
Richard Helgeby
2014-01-16 18:53:14 +0100
b92cd30fa1Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute).
Richard Helgeby
2014-01-16 18:52:40 +0100
4464e46d37Fixed fog controller not recreated when existing controller is deleted.
Richard Helgeby
2013-12-24 14:32:28 +0100
4c5363d73eRemoved hard coded fog enabled-state.
Richard Helgeby
2013-12-24 13:03:33 +0100
447240fb8dRevert changeset: 9d97c210c634
Richard Helgeby
2013-11-11 01:03:23 +0100
1e7b0e6267Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin".
Richard Helgeby
2013-10-31 22:36:04 +0100
d286d29652Added note about duplicate hitgroup cvars.
Richard Helgeby
2013-08-20 19:37:04 +0200
c61d29fd63Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
Richard Helgeby
2013-07-14 12:35:09 +0200
28e54c36a7Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested.
Richard Helgeby
2013-04-25 09:50:08 +0200
7e72ede0caAdded support for resource files in Valve's file system. Thanks to Kyle.
Richard Helgeby
2013-04-16 02:43:29 +0200
5269107303Added extra notes about LMV speed values.
Richard Helgeby
2013-04-14 02:37:12 +0200
884c2b001aFixed attacker not getting credit for delayed infection.
Richard Helgeby
2013-04-14 02:36:10 +0200
a3a9748131Added support for using protocol buffers (currently disabled and untested).
Richard Helgeby
2013-01-23 22:48:31 +0100
6de9b9de13Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg.
Richard Helgeby
2013-01-17 09:36:54 +0100
b5291329c9Added tag zr-3.1 for changeset d57da587271c
Richard Helgeby
2013-01-12 11:37:18 +0100
9747038317Backed out changeset: 64c76b1d96b7
Richard Helgeby
2013-01-12 11:37:06 +0100
6f82da666cBumped plugin version.
Richard Helgeby
2013-01-12 10:16:14 +0100
6e6dcf7fb4Typo fix in release notes.
Richard Helgeby
2013-01-12 09:32:52 +0100
68d4e2ca63Fixed incorrect build name.
Richard Helgeby
2013-01-12 09:07:26 +0100
378b19df61Added tag zr-3.1 for changeset b12e4a88de3d
Richard Helgeby
2013-01-12 08:59:28 +0100
9ce7e00943Cleaned patch list.
Richard Helgeby
2013-01-12 08:50:12 +0100
a8f91d748eUpdated copyright year.
Richard Helgeby
2013-01-12 08:47:36 +0100
99cd5e6a3fAdded 3.1 release notes.
Richard Helgeby
2013-01-12 08:36:01 +0100
b07dcb0452Reorganized documents.
Richard Helgeby
2013-01-12 06:45:10 +0100
5c980b5edcIncreased max class HP to 100,000. Added a few game mode configs.
Richard Helgeby
2013-01-11 12:14:43 +0100
3cdebf55b4Fixed infection coundown not stopping on early infection (admin command).
Richard Helgeby
2013-01-11 10:19:31 +0100
7f6b1fb938Renamed zr_shield command to zshield so it's more chat command friendly.
Richard Helgeby
2013-01-11 10:16:48 +0100
5b7d1b2ff3Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode.
Richard Helgeby
2013-01-11 10:07:18 +0100
86319d21acUpdated the manual with new infection mode documentation.
Richard Helgeby
2013-01-10 10:32:19 +0100
e53e8233f1Added a few example config files for changing game mode in ZR.
Richard Helgeby
2013-01-10 09:58:27 +0100
cf73c6c52eFixed round draw when round ends in CS: GO. Thanks to Jargon.
Richard Helgeby
2013-01-10 09:09:25 +0100
d87138977bImplemented infection modes. Compiles, but not tested.
Richard Helgeby
2013-01-10 06:21:30 +0100
ed4c628e81Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
Richard Helgeby
2013-01-07 03:47:06 +0100
7677da2511Updated manual with information about immunity modes.
Richard Helgeby
2013-01-07 02:57:47 +0100
ab6bb6575fImplemented shield immunity mode with zr_shield command.
Richard Helgeby
2013-01-07 01:45:55 +0100
d0d1de8197Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config.
Richard Helgeby
2013-01-06 00:25:57 +0100
666ac57836Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly.
Richard Helgeby
2013-01-05 22:58:43 +0100
e31d867c57Updated class commands and class editor. Fixed a few compiler warnings.
Richard Helgeby
2013-01-05 21:10:38 +0100
9096779f53Disabled more debug messages.
Richard Helgeby
2013-01-05 16:59:53 +0100
d4a043a21bTypo fix in class config.
Richard Helgeby
2013-01-05 03:27:58 +0100
2ef87eaaadDisabled debug messages.
Richard Helgeby
2013-01-05 03:06:28 +0100
31c727f0a5Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings).
Richard Helgeby
2013-01-05 02:44:46 +0100
cd604c2f95First draft of immunity modes. Compiles, but class commands and class editor is not updated.
Richard Helgeby
2013-01-04 18:24:32 +0100
f2044c8d9bFixed index out of bounds error in volumetric features (class editor).
Richard Helgeby
2012-11-20 23:59:43 +0100
23bc0b5dcfFixed zombie scream command timers not properly destroyed on map change.
Richard Helgeby
2012-10-09 16:21:40 +0200
c2da0b54ecFixed hint text sound not precached error in CS: GO.
Richard Helgeby
2012-09-20 11:41:21 +0200
75518ba11aAdded knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back.
Richard Helgeby
2012-09-20 11:32:00 +0200
15a542ba76Extracted knock back code to a test plugin.
Richard Helgeby
2012-09-08 22:39:08 +0200
8bec3be02dAdded basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName
Richard Helgeby
2012-09-08 22:34:31 +0200
393044aa87Added game detection.
Richard Helgeby
2012-08-22 12:42:30 +0200
5ccc735fd8Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods.
Richard Helgeby
2012-08-20 22:57:35 +0200
be06436e29Merge
Richard Helgeby
2012-08-20 17:56:10 +0200
2c68af4d84Added test plugin for dumping damage information.
Richard Helgeby
2012-08-20 17:55:47 +0200
d4055aabfbFixed incorrect infection ratio formula.
Richard Helgeby
2012-08-20 17:20:12 +0200
58a1d6dcdfAdded test plugin for dumping weapon information.
Richard Helgeby
2012-08-20 01:45:32 +0200
07084ced5aRemoved gamedata file, it's never used.
Richard Helgeby
2012-07-04 19:09:30 +0200
3e6c2c62ddUpdated gamedata, patch list and changelog.
Richard Helgeby
2012-07-04 17:09:10 +0200
811a9d88a6Updated patch list and changelog.
Richard Helgeby
2012-07-03 16:49:39 +0200
ff72d5ad8dUpdated gamedata file. Thanks to psychonic and TnTSCS.
Richard Helgeby
2012-07-03 16:46:15 +0200
581825829aReplaced RemoveEdict with kill entity input command.
Richard Helgeby
2012-07-01 21:12:43 +0200
c025ac9479Updated patch list and changelog.
Richard Helgeby
2012-06-10 15:17:28 +0200
352c5bccb5Ignoring Mac OS noise.
Richard Helgeby
2012-06-10 14:49:54 +0200
835f06e40cMerge.
Richard Helgeby
2012-05-31 13:03:55 +0200
5340e9be58Fixed memory leak in infection countdown feature.
Richard Helgeby
2012-05-31 12:43:48 +0200
16280e0397Fixed disabled classes still being validated.
Richard Helgeby
2012-05-30 11:35:34 +0200
88bb7f514cFixed infect timers not properly destroyed when the map is changed.
Richard Helgeby
2012-05-29 23:40:32 +0200
7faed61defFixed infect timers not completely destroyed on map change. This will possibly fix the memory leak.
Richard Helgeby
2012-05-29 23:29:13 +0200
1a4951ad0cSmall cleanup in infect countdown timers.
Richard Helgeby
2012-05-20 21:08:07 +0200
235407facbFixed client not in game error in ZMarket.
Richard Helgeby
2012-02-27 01:49:04 +0100
3fe0b5506fChanged ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled).
Richard Helgeby
2012-02-26 23:07:24 +0100
7cad0b6281Fixed ragdolls being removed in spawn event when removal is disabled.
Richard Helgeby
2012-02-26 15:39:12 +0100
4e68b52301Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer.
Richard Helgeby
2012-01-28 19:12:33 +0100
3ad9d6108bUpdated includes and compilers to version 1.4.1. Added compiler for OS X.
Richard Helgeby
2012-01-28 02:16:49 +0100
ca50bc9f1bFixed ragdoll removal not being entirely disabled.
Richard Helgeby
2012-01-27 17:57:28 +0100
89abd64bf8Updated patch list and changelog.
Richard Helgeby
2011-12-27 09:15:26 +0100
ef175ca488Small timer fixes. Added cvar zr_roundend_balance_teams. See details. Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team. Fixed invalid handle error after a map change. Fixed language code typo in translations. Infection countdown is no longer displayed if the infection delay is just one second.
Richard Helgeby
2011-12-27 09:05:27 +0100
3be9ce5511Updated patch list and changelog.
Richard Helgeby
2011-12-26 17:48:53 +0100
776f149247Added infection countdown. Backported from zr-dev:52955b169945 (655).
Richard Helgeby
2011-12-26 17:45:08 +0100
e90b517fc1Updated patch list and changelog.
Richard Helgeby
2011-12-08 22:27:55 +0100
b96b47b2a6Updated gamedata file. Thanks to pillepallus.
Richard Helgeby
2011-12-08 22:19:33 +0100
1f26e2070eUpdated patch list and changelog.
Richard Helgeby
2011-10-30 18:18:32 +0100
c3d5218d6aFixed internal player spawn post event fired too early (causing invisible models).
Richard Helgeby
2011-10-30 18:12:27 +0100
fe87b00c9bAdded check for whether client is not in game in buy command hook, as a possible fix for bug 195.
Richard Helgeby
2011-08-24 21:47:18 +0200
9ff203924bUpdated patch list and changelog.
Richard Helgeby
2011-08-05 15:50:00 +0200
de8998f1cdFixed double inclusion of jump boost module.
Richard Helgeby
2011-08-05 15:30:58 +0200
ddf8be76f9Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes.
Richard Helgeby
2011-07-10 13:37:00 +0200
8dccf920f4Removed format settings from spanish translation.
Richard Helgeby
2011-06-29 17:20:06 +0200
f742ea5b45Merge (fixed napalm)
Andrew
2011-06-24 17:06:16 -0700