Commit Graph

  • 7a842771c8 Add new class natives jargon-au 2014-10-15 09:25:07 +1100
  • 0edae8772e Add new class natives jargon-au 2014-10-15 09:22:26 +1100
  • 96d5670b18 Merge pull request #1 from rhelgeby/master jargon-au 2014-10-15 09:20:11 +1100
  • 8cf314bebf Fix typo in timer handle fix. Richard Helgeby 2014-09-14 14:05:40 +0200
  • 8d6819c75c Fix invalid timer handle error when ambient sounds are disabled. Richard Helgeby 2014-09-14 14:03:53 +0200
  • 42a2037f30 Add code guidelines document. Richard Helgeby 2014-07-30 19:00:46 +0300
  • 3430e82b57 Normalize line endings. Richard Helgeby 2014-07-30 12:23:47 +0300
  • f084dab794 Update compilers and includes to version 1.6.0. Richard Helgeby 2014-07-30 12:03:42 +0300
  • 105a23bf32 Add .gitattributes to set correct line ending style on various files. Richard Helgeby 2014-07-27 11:46:02 +0300
  • cd1d2d5723 Update build.sh script to use Git. Richard Helgeby 2014-07-27 11:09:33 +0300
  • 0e6c2dc909 Add .gitignore. Richard Helgeby 2014-07-23 15:20:18 +0200
  • a773746181 Fix updateversion.sh. Now using Git. Richard Helgeby 2014-07-23 14:40:48 +0200
  • a5d9c66c42 Added missing changes for commit 25d99bc1280c (748). Richard Helgeby 2014-01-16 18:53:14 +0100
  • b92cd30fa1 Don't set weapon transparency if weapon entity has children (that may not have the m_nRenderMode attribute). Richard Helgeby 2014-01-16 18:52:40 +0100
  • 4464e46d37 Fixed fog controller not recreated when existing controller is deleted. Richard Helgeby 2013-12-24 14:32:28 +0100
  • 4c5363d73e Removed hard coded fog enabled-state. Richard Helgeby 2013-12-24 13:03:33 +0100
  • 447240fb8d Revert changeset: 9d97c210c634 Richard Helgeby 2013-11-11 01:03:23 +0100
  • 1e7b0e6267 Moved team balancing to round start in stead of round end. Fixes issue with maps or plugins inspecting player teams in round end event; being unable to detect which players that are zombies when the round has ended. Thanks to "Neuro Toxin". Richard Helgeby 2013-10-31 22:36:04 +0100
  • d286d29652 Added note about duplicate hitgroup cvars. Richard Helgeby 2013-08-20 19:37:04 +0200
  • c61d29fd63 Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world. Richard Helgeby 2013-07-14 12:35:09 +0200
  • 28e54c36a7 Added support for model with multiple skins (model_skin_index class attribute). Compiles, but not tested. Richard Helgeby 2013-04-25 09:50:08 +0200
  • 7e72ede0ca Added support for resource files in Valve's file system. Thanks to Kyle. Richard Helgeby 2013-04-16 02:43:29 +0200
  • 5269107303 Added extra notes about LMV speed values. Richard Helgeby 2013-04-14 02:37:12 +0200
  • 884c2b001a Fixed attacker not getting credit for delayed infection. Richard Helgeby 2013-04-14 02:36:10 +0200
  • a3a9748131 Added support for using protocol buffers (currently disabled and untested). Richard Helgeby 2013-01-23 22:48:31 +0100
  • 6de9b9de13 Implemented optional support for the ConfigList plugin. It will execute the "zr_post_exec" list right before post map configs if it exists. Example usage in randommode.cfg and swarm.cfg. Richard Helgeby 2013-01-17 09:36:54 +0100
  • b5291329c9 Added tag zr-3.1 for changeset d57da587271c Richard Helgeby 2013-01-12 11:37:18 +0100
  • 9747038317 Backed out changeset: 64c76b1d96b7 Richard Helgeby 2013-01-12 11:37:06 +0100
  • 6f82da666c Bumped plugin version. Richard Helgeby 2013-01-12 10:16:14 +0100
  • 6e6dcf7fb4 Typo fix in release notes. Richard Helgeby 2013-01-12 09:32:52 +0100
  • 68d4e2ca63 Fixed incorrect build name. Richard Helgeby 2013-01-12 09:07:26 +0100
  • 378b19df61 Added tag zr-3.1 for changeset b12e4a88de3d Richard Helgeby 2013-01-12 08:59:28 +0100
  • 9ce7e00943 Cleaned patch list. Richard Helgeby 2013-01-12 08:50:12 +0100
  • a8f91d748e Updated copyright year. Richard Helgeby 2013-01-12 08:47:36 +0100
  • 99cd5e6a3f Added 3.1 release notes. Richard Helgeby 2013-01-12 08:36:01 +0100
  • b07dcb0452 Reorganized documents. Richard Helgeby 2013-01-12 06:45:10 +0100
  • 5c980b5edc Increased max class HP to 100,000. Added a few game mode configs. Richard Helgeby 2013-01-11 12:14:43 +0100
  • 3cdebf55b4 Fixed infection coundown not stopping on early infection (admin command). Richard Helgeby 2013-01-11 10:19:31 +0100
  • 7f6b1fb938 Renamed zr_shield command to zshield so it's more chat command friendly. Richard Helgeby 2013-01-11 10:16:48 +0100
  • 5b7d1b2ff3 Fixed immunity modes not obeying spawn protection. Implemented "kill" immunity mode. Richard Helgeby 2013-01-11 10:07:18 +0100
  • 86319d21ac Updated the manual with new infection mode documentation. Richard Helgeby 2013-01-10 10:32:19 +0100
  • e53e8233f1 Added a few example config files for changing game mode in ZR. Richard Helgeby 2013-01-10 09:58:27 +0100
  • cf73c6c52e Fixed round draw when round ends in CS: GO. Thanks to Jargon. Richard Helgeby 2013-01-10 09:09:25 +0100
  • d87138977b Implemented infection modes. Compiles, but not tested. Richard Helgeby 2013-01-10 06:21:30 +0100
  • ed4c628e81 Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans. Richard Helgeby 2013-01-07 03:47:06 +0100
  • 7677da2511 Updated manual with information about immunity modes. Richard Helgeby 2013-01-07 02:57:47 +0100
  • ab6bb6575f Implemented shield immunity mode with zr_shield command. Richard Helgeby 2013-01-07 01:45:55 +0100
  • d0d1de8197 Added validation of immunity amount and cooldown settings. Cleaned up some comments in code and class config. Richard Helgeby 2013-01-06 00:25:57 +0100
  • 666ac57836 Implemented delayed infection mode. Fixed immunity_cooldown attribute not loaded properly. Richard Helgeby 2013-01-05 22:58:43 +0100
  • e31d867c57 Updated class commands and class editor. Fixed a few compiler warnings. Richard Helgeby 2013-01-05 21:10:38 +0100
  • 9096779f53 Disabled more debug messages. Richard Helgeby 2013-01-05 16:59:53 +0100
  • d4a043a21b Typo fix in class config. Richard Helgeby 2013-01-05 03:27:58 +0100
  • 2ef87eaaad Disabled debug messages. Richard Helgeby 2013-01-05 03:06:28 +0100
  • 31c727f0a5 Implemented infect immunity mode. Debug messages are still enabled, and some parts aren't updated yet (compiler warnings). Richard Helgeby 2013-01-05 02:44:46 +0100
  • cd604c2f95 First draft of immunity modes. Compiles, but class commands and class editor is not updated. Richard Helgeby 2013-01-04 18:24:32 +0100
  • f2044c8d9b Fixed index out of bounds error in volumetric features (class editor). Richard Helgeby 2012-11-20 23:59:43 +0100
  • 23bc0b5dcf Fixed zombie scream command timers not properly destroyed on map change. Richard Helgeby 2012-10-09 16:21:40 +0200
  • c2da0b54ec Fixed hint text sound not precached error in CS: GO. Richard Helgeby 2012-09-20 11:41:21 +0200
  • 75518ba11a Added knock back boost workaround for CS: GO, with cvar to disable it: zr_classes_csgo_knockback_boost. Side effects: Weaker and flying zombies, can be compensated with lower knock back. Richard Helgeby 2012-09-20 11:32:00 +0200
  • 15a542ba76 Extracted knock back code to a test plugin. Richard Helgeby 2012-09-08 22:39:08 +0200
  • 8bec3be02d Added basic class API: ZR_IsValidClassIndex, ZR_GetActiveClass, ZR_SelectClientClass, ZR_GetClassByName, ZR_GetClassDisplayName Richard Helgeby 2012-09-08 22:34:31 +0200
  • 393044aa87 Added game detection. Richard Helgeby 2012-08-22 12:42:30 +0200
  • 5ccc735fd8 Fixed invalid client index error when player_death event was sent with bad userid. Should prevent some issues with bugs in other mods. Richard Helgeby 2012-08-20 22:57:35 +0200
  • be06436e29 Merge Richard Helgeby 2012-08-20 17:56:10 +0200
  • 2c68af4d84 Added test plugin for dumping damage information. Richard Helgeby 2012-08-20 17:55:47 +0200
  • d4055aabfb Fixed incorrect infection ratio formula. Richard Helgeby 2012-08-20 17:20:12 +0200
  • 58a1d6dcdf Added test plugin for dumping weapon information. Richard Helgeby 2012-08-20 01:45:32 +0200
  • 07084ced5a Removed gamedata file, it's never used. Richard Helgeby 2012-07-04 19:09:30 +0200
  • 3e6c2c62dd Updated gamedata, patch list and changelog. Richard Helgeby 2012-07-04 17:09:10 +0200
  • 811a9d88a6 Updated patch list and changelog. Richard Helgeby 2012-07-03 16:49:39 +0200
  • ff72d5ad8d Updated gamedata file. Thanks to psychonic and TnTSCS. Richard Helgeby 2012-07-03 16:46:15 +0200
  • 581825829a Replaced RemoveEdict with kill entity input command. Richard Helgeby 2012-07-01 21:12:43 +0200
  • c025ac9479 Updated patch list and changelog. Richard Helgeby 2012-06-10 15:17:28 +0200
  • 352c5bccb5 Ignoring Mac OS noise. Richard Helgeby 2012-06-10 14:49:54 +0200
  • 835f06e40c Merge. Richard Helgeby 2012-05-31 13:03:55 +0200
  • 5340e9be58 Fixed memory leak in infection countdown feature. Richard Helgeby 2012-05-31 12:43:48 +0200
  • 16280e0397 Fixed disabled classes still being validated. Richard Helgeby 2012-05-30 11:35:34 +0200
  • 88bb7f514c Fixed infect timers not properly destroyed when the map is changed. Richard Helgeby 2012-05-29 23:40:32 +0200
  • 7faed61def Fixed infect timers not completely destroyed on map change. This will possibly fix the memory leak. Richard Helgeby 2012-05-29 23:29:13 +0200
  • 1a4951ad0c Small cleanup in infect countdown timers. Richard Helgeby 2012-05-20 21:08:07 +0200
  • 235407facb Fixed client not in game error in ZMarket. Richard Helgeby 2012-02-27 01:49:04 +0100
  • 3fe0b5506f Changed ZMarket to auto-buy weapons once settings are loaded (if auto-buy is enabled). Richard Helgeby 2012-02-26 23:07:24 +0100
  • 7cad0b6281 Fixed ragdolls being removed in spawn event when removal is disabled. Richard Helgeby 2012-02-26 15:39:12 +0100
  • 4e68b52301 Updated to use new natives in cstrike extension instead of SDK calls. Requires SourceMod 1.4.0 or newer. Richard Helgeby 2012-01-28 19:12:33 +0100
  • 3ad9d6108b Updated includes and compilers to version 1.4.1. Added compiler for OS X. Richard Helgeby 2012-01-28 02:16:49 +0100
  • ca50bc9f1b Fixed ragdoll removal not being entirely disabled. Richard Helgeby 2012-01-27 17:57:28 +0100
  • 89abd64bf8 Updated patch list and changelog. Richard Helgeby 2011-12-27 09:15:26 +0100
  • ef175ca488 Small timer fixes. Added cvar zr_roundend_balance_teams. See details. Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team. Fixed invalid handle error after a map change. Fixed language code typo in translations. Infection countdown is no longer displayed if the infection delay is just one second. Richard Helgeby 2011-12-27 09:05:27 +0100
  • 3be9ce5511 Updated patch list and changelog. Richard Helgeby 2011-12-26 17:48:53 +0100
  • 776f149247 Added infection countdown. Backported from zr-dev:52955b169945 (655). Richard Helgeby 2011-12-26 17:45:08 +0100
  • e90b517fc1 Updated patch list and changelog. Richard Helgeby 2011-12-08 22:27:55 +0100
  • b96b47b2a6 Updated gamedata file. Thanks to pillepallus. Richard Helgeby 2011-12-08 22:19:33 +0100
  • 1f26e2070e Updated patch list and changelog. Richard Helgeby 2011-10-30 18:18:32 +0100
  • c3d5218d6a Fixed internal player spawn post event fired too early (causing invisible models). Richard Helgeby 2011-10-30 18:12:27 +0100
  • fe87b00c9b Added check for whether client is not in game in buy command hook, as a possible fix for bug 195. Richard Helgeby 2011-08-24 21:47:18 +0200
  • 9ff203924b Updated patch list and changelog. Richard Helgeby 2011-08-05 15:50:00 +0200
  • de8998f1cd Fixed double inclusion of jump boost module. Richard Helgeby 2011-08-05 15:30:58 +0200
  • ddf8be76f9 Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes. Richard Helgeby 2011-07-10 13:37:00 +0200
  • 8dccf920f4 Removed format settings from spanish translation. Richard Helgeby 2011-06-29 17:20:06 +0200
  • f742ea5b45 Merge (fixed napalm) Andrew 2011-06-24 17:06:16 -0700