From ffdf79f882c2d696e3abb5ef6ca9ff12e751a537 Mon Sep 17 00:00:00 2001
From: richard *$
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z66;Te&^VAJ Manual last modified: 2009.10.14 Manual last modified: 2009.10.20 Next check error logs from SourceMod and look if there are any entries from "zombiereloaded.smx".
-If the plugin doesn't work at all or there are error logs, see Troubleshooting (5). Examples: zr_somecommand <number> Usage examples: zr_somecommand 100 Usage examples: zr_do_something 1 Example: zr_infect "unnamed" "player" Example of bad usage: zr_do_something example text. test. Parameters: Parameters:JJSXck{{Im@H0lNnY;elpP7yt
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@@ -536,8 +538,8 @@ configuration file.
Written by Richard HelgebyIndex
@@ -112,10 +112,11 @@ Written by Richard Helgeby
3. Configuration
@@ -316,11 +318,11 @@ written the command replies with some info about the syntax.
+ zr_infect <target>
- zr_infect <target>
+ zr_infect "unnamed"
- zr_infect "unnamed"3. Multiple Options In The Same Parameter
@@ -333,8 +335,8 @@ separated by a "|" symbol. Only one of the options listed is used in a command.<
+ zr_do_something "all"
- zr_do_something "all"
- zr_do_something "unnamed"
+ zr_do_something "unnamed"
4. Text As Parameters
@@ -343,7 +345,7 @@ do this on all string parameters to avoid parsing mistakes.
+ zr_do_something "example text. test."
- zr_do_something "example text. test."
@@ -357,40 +359,40 @@ results and is an example of why strings should be quoted.
@@ -521,8 +523,8 @@ configuration file.
List Of Modules (3.3.2).
-
Type:
+ Type:
File:
Main conf.
- cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
+ cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
Map config.
- cfg/sourcemod/zombiereloaded/<mapname>.cfg
+ cfg/sourcemod/zombiereloaded/<mapname>.cfg
Post map conf.
- cfg/sourcemod/zombiereloaded/<mapname>.post.cfg
+ cfg/sourcemod/zombiereloaded/<mapname>.post.cfg
Hitgroup conf.
- addons/sourcemod/configs/zr/hitgroups.txt
+ addons/sourcemod/configs/zr/hitgroups.txt
Class conf.
- addons/sourcemod/configs/zr/playerclasses.txt
+ addons/sourcemod/configs/zr/playerclasses.txt
Weapon conf.
- addons/sourcemod/configs/zr/weapons.txt
+ addons/sourcemod/configs/zr/weapons.txt
Download list
- addons/sourcemod/configs/zr/downloads.txt
+ addons/sourcemod/configs/zr/downloads.txt
Model list
- addons/sourcemod/configs/zr/models.txt
+ addons/sourcemod/configs/zr/models.txt
-
- module Name of the module to add.
+ modules Additional modules to add.
+ module Name of the module to add. modules Additional modules to add.
@@ -548,7 +550,6 @@ configuration file.
-
- module Name of the module to remove.
+ modules Additional modules to remove.
+ module Name of the module to remove. modules Additional modules to remove.
Lists current log flag settings and module filtering settings.
-Parameters:
@@ -709,8 +710,8 @@ unit converter like below can also be used.
- Short name: +Short name: Description: - account +account Money manager - antistick +antistick Anti-Stick feature - config +config Configuration file manager - cvars +cvars Console variables - damage +damage Damage manager - downloads +downloads File download manager - hitgroups +hitgroups Hit group feature - infect +infect Infection manager - models +models Model list file manager - playerclasses +playerclasses Class manager - veffects +veffects Visual effect manager - seffects +seffects Sound effect manager - tools +tools Helper functions (offsets) - volfeatures +volfeatures Volumetric features - weapons +weapons Weapon manager - weaponrestrict +weaponrestrict Weapon restriction manager - zspawn +zspawn Spawn command manager - ztele +ztele Teleport manager
Configuration files for each map is supported. They're executed after the main configuration files are executed, and are ideal for customizing map settings. These files are just regular -configuration files and can also have standard console commands like setting map time. These files -are optional.
+configuration files and can also have standard console commands like setting map time. Map +configuration files are optional.The main purpose of these files is to make it possible to change settings for Zombie:Reloaded on certain maps. That could be scaling knockback, restricting certain weapons, changing class @@ -718,9 +719,9 @@ attributes or changing ambience sound.
There are two kinds of map configs; pre and post. Pre map configuration files are executed -before the modules are loaded. They're useful for changing configuration sets for certain modules -like classes. Post map configuration files are executed after the modules are loaded. Certain stuff -have to be placed in this one to be effective, like changing class attributes.
+before the modules and data is loaded. They're useful for changing configuration sets for certain +modules like classes. Post map configuration files are executed after the modules are loaded. Certain +stuff have to be placed in this one to be effective, like changing class attributes.
@@ -730,7 +731,7 @@ have to be placed in this one to be effective, like changing class attributes. Pre -Before modules +Before modules and data loading cfg/sourcemod/zombiereloaded/<mapname>.cfg @@ -767,19 +768,19 @@ specified it's treated as a regular public model. @@ -905,17 +906,18 @@ the admin-only flag in the "flags" attribute. Flags (3.3.1)). Available flags:@@ -831,7 +832,7 @@ player depending on console variables and the class file.
- adminonly +adminonly Can only be used by admins. - donator +donator Can only be used by donators. - hidden +hidden Is not included in random selections. - motherzombie +motherzombie Can only be used on mother zombies. Admin-mode classes are currently incomplete and will be validated, but ignored in the game. This is a special mode in the game, but not the same as admin-only classes. To get admin-only classes set -the admin-only flag in the "flags" attribute.
+the admin-only flag in the flags attribute.2. Class Attributes
@@ -867,15 +868,15 @@ the admin-only flag in the "flags" attribute. menus, so only zombies can use zombie class types, and only humans can use human class types. These are the allowed team IDs:-
- 0 Zombie classes - 1 Human classes + 2 Admin-mode classes + 0 Zombie classes + 1 Human classes 2 Admin-mode classes The admin-mode class type sets the player in spectacting like mode, but allow admins to walk around. They can't take or give damage, and they won't affect the game rules in any way. Admin-mode is incomplete and classes of this type is ignored in the game.
-See the "flags" attribute for admin-only classes.
+See the flags attribute for admin-only classes.
- 1 +1 Admins only
Marks the class to be used by admins only. Classes with this option on will not be visible for regular players in the class menu.- 2 +2 Mother zombie. + zombies. Note that zr_classes_default_mother_zombie + setting must be set to motherzombies for this flag to + be effective.
Marks the class as a mother zombie class. These classes will be used on mother - zombies. Note that zr_classes_default_mother_zombie setting must be set to - "motherzombies" for this flag to be effective.These flags can be used in a combination (1 + 2), so it could be a mother zombie @@ -970,15 +972,15 @@ the admin-only flag in the "flags" attribute.
are a few special values supported by this attribute:
- default +default Use default CS models. The one players select when selecting team. - random +random Selects a random model for the current team. - @@ -1482,6 +1484,8 @@ Place these console variables in the main configuration file: the default classes are assigned.nochange +nochange Don't change model. To be used in combination with other plugins that change model on players. This setting also override zr_classes_*_select. If players have saved class indexes in cookies they will be restored.
+Disabling this option won't erase saved settings, they just won't be restored when + players connect.
Options:
@@ -1496,11 +1500,11 @@ Place these console variables in the main configuration file:
0 or 1Default zombie class selected for all players when they connect.
Options:
-
@@ -1516,12 +1520,12 @@ Place these console variables in the main configuration file: exist it will use the class selected by the player.<class name> Specify a class name to use as + - <class name> Specify a class name to use as default zombie. "default" Use the default class in the class + - "default" Use the default class in the class configuration. "random" Select a random zombie class from the class + "random" Select a random zombie class from the class configuration. Options:
-
@@ -1536,11 +1540,11 @@ Place these console variables in the main configuration file:<class name> Specify a class name to use as + - <class name> Specify a class name to use as default mother zombie. - "random" Select a random regular zombie class. "motherzombies" Select a random zombie class with + + "random" Select a random regular zombie class. - "motherzombies" Select a random zombie class with mother zombie flag. "disabled" No change. Use the zombie class selected by + "disabled" No change. Use the zombie class selected by the player. Default human class selected for all players when they connect.
Options:
-
@@ -1555,13 +1559,15 @@ Place these console variables in the main configuration file:<class name> Specify a class name to use as + - <class name> Specify a class name to use as default human. "default" Use the default class in the class + - "default" Use the default class in the class configuration. "random" Select a random human class from the class + "random" Select a random human class from the class configuration. Note: This feature is incomplete!
Default admin-mode class selected for all players when they connect, if found. This feature is incomplete and ignored.
+Do not confuse this with admin-only classes. Admin-mode is a special spawn mode for + admins.
Options:
-
@@ -1611,16 +1617,17 @@ Place these console variables in the main configuration file:<class name> Specify a class name to use as + - <class name> Specify a class name to use as default admin-mode class. "default" Use the default class in the class + - "default" Use the default class in the class configuration. "random" Select a random admin-mode class from the + "random" Select a random admin-mode class from the class configuration. 5. Modifying Class Attributes
-Classes can be modified after they're loaded. This is useful in map configs -to do stuff like scaling knockback to tune map balance.
+Classes can be modified after they're loaded. This is useful in map configs to do stuff like +scaling knockback to tune map balance.
-All attributes can be modified, and some can also be scaled with a multiplier. -The value in the original class cache is multiplied with the specified value -and written back to the modified cache.
+All attributes can be modified, and some can also be scaled with a multiplier. The value in the +original class cache is multiplied with the specified value and written back to the modified cache.
-When multiplying, the value is always based on the original value, not -multiplying the earlier multiplied value. This also makes it easy to restore -the original value.
+When multiplying, the value is always based on the original value, not multiplying the earlier +multiplied value. This also makes it easy to restore the original value.
+ +Note:These commands must be used in a post map config files, +otherwise they won't have any effect because class data isn't loaded yet.
Console commands:
@@ -1638,21 +1645,21 @@ the original value.Parameters:
- class|team +class|team The class to modify. Can be any valid class name, or one of the following team names:
"all", "humans", "zombies" or "admins".- attribute +attribute The name of the class attribute to modify. - value +value Value to set, or multiplier if a multiplier. - @@ -1689,29 +1696,32 @@ values may cause unexpected behaviour, or even crash the plugin.is_multiplier +is_multiplier Optional. Specifies wether the original value should be multiplied by the specified value. Default is false. Parameters:
@@ -1740,10 +1750,8 @@ This only applies to players who already are the same class.
- team +team What multiplier set to use. Options:
"zombies" or "humans"- attribute +attribute A numeric class attribute. See Class Attributes (3.7.2) for details on attributes. Valid attribute multipliers: -
+ Multipliers for zombies only: +- "napalm_time" (zombies only)
-- "health"
-- "health_regen_interval"
-- "health_regen_amount"
-- "health_infect_gain" (zombies only)
-- "speed"
-- "knockback" (zombies only)
-- "jump_height"
-- "jump_distance"
+- health
+- health_regen_interval
+- health_regen_amount
+- speed
+- jump_height
+- jump_distance
++
- napalm_time
+- health_infect_gain
+- knockback
- value +value Value to set, or multiplier if a multiplier. Refreshes the player cache and reloads class attributes on one or more players.
Parameters:
-
@@ -1767,7 +1775,7 @@ This only applies to players who already are the same class.- +target -Target player(s) to refresh cache on. A name or a SourceMod target specifier. -target Target player(s) to refresh cache on. A name + or a SourceMod target specifier. Parameters:
- @@ -1846,16 +1851,16 @@ map configuration files it must be in a pre configuration file.cachetype +cachetype Cache to read from. Cache types: @@ -1803,11 +1811,8 @@ multipliers.
@@ -1777,7 +1785,7 @@ This only applies to players who already are the same class. "original" Unmodified raw class data. - index|targetname +index|targetname Class index, or name of player if "player" cache type is used. Dumps class attribute multipliers for the specified team.
Parameters:
-
- +team -The multiplier set to dump. Valid options are: -
- "humans" or "zombies"team The multiplier set to dump. Valid options + are:
"humans" or "zombies"A list of weapon groups and the weapon type.
Pre-defined options:
-
@@ -1870,10 +1875,10 @@ map configuration files it must be in a pre configuration file.- All
-- Pistol
-- Shotgun
-- SMG
-- Rifle
-- Sniper
-- Machine Gun
-- Melee
-- Projectile
-- Equipment
+- All
+- Pistol
+- Shotgun
+- SMG
+- Rifle
+- Sniper
+- Machine Gun
+- Melee
+- Projectile
+- Equipment
The slot index the weapon resides in. Don't change this!
Options:
-
@@ -1888,8 +1893,8 @@ map configuration files it must be in a pre configuration file.- 0 Primary weapon slot - 1 Secondary weapon slot - 2 Knife slot + 3 Equipment slot + 0 Primary weapon slot + 1 Secondary weapon slot + 2 Knife slot 3 Equipment slot The default restricted status of the weapon on map start.
Options:
-
@@ -1904,8 +1909,8 @@ map configuration files it must be in a pre configuration file.- "yes" Enable + "no" Disable + "yes" Enable "no" Disable Enable weapon to have restrictions toggled mid-game.
Options:
-
@@ -1920,16 +1925,16 @@ map configuration files it must be in a pre configuration file.- "yes" Enable + "no" Disable + "yes" Enable "no" Disable Ammo entity that belongs to weapons. Don't change this!
Options:
-
@@ -1988,7 +1993,7 @@ sub section for each weapon using short names from the list below.- ammo_50ae deagle - ammo_762mm scout, ak47, g3sg1, aug - ammo_556mm_box m249 - ammo_556mm galil, sg552, famas, m4a1, sg550 - ammo_338mag awp - ammo_9mm mp5navy, tmp, glock, elite - ammo_buckshot m3, xm1014 - ammo_45acp ump45, mac10, usp - ammo_357sig P228 + ammo_57mm p90, fiveseven + ammo_50ae deagle + ammo_762mm scout, ak47, g3sg1, aug + ammo_556mm_box m249 + ammo_556mm galil, sg552, famas, m4a1, sg550 + ammo_338mag awp + ammo_9mm mp5navy, tmp, glock, elite + ammo_buckshot m3, xm1014 + ammo_45acp ump45, mac10, usp + ammo_357sig P228 ammo_57mm p90, fiveseven
- @@ -2153,8 +2158,8 @@ file, or on a per-map basis with map configuration files.Weapon name: +Weapon name: Type: Full name: Restricts one or more weapons or weapon types (group).
Parameters:
-
@@ -2167,8 +2172,8 @@ file, or on a per-map basis with map configuration files.- weapon The weapon name. + weapon type The weapon type group. + weapon The weapon name. weapon type The weapon type group. Unrestricts one or more weapons or weapon types (group).
Parameters:
-
@@ -2210,22 +2215,22 @@ This is useful for fine tuning game balance.- weapon The weapon name. + weapon type The weapon type group. + weapon The weapon name. weapon type The weapon type group. Parameters:
@@ -2251,15 +2256,15 @@ This is useful for fine tuning game balance.
- -hitgrup name +hitgrup name Name of the hit group to adjust. Options: -
- generic
-- head
-- chest
-- stomach
-- leftarm
-- rightarm
-- leftleg
-- rightleg
-- gear
+- generic
+- head
+- chest
+- stomach
+- leftarm
+- rightarm
+- leftleg
+- rightleg
+- gear
value Optional. Enable hit group damage. Default action is to toggle + value Optional. Enable hit group damage. Default action is to toggle setting. Options: 0 or 1 The hit group index.
Options:
-
@@ -2274,8 +2279,8 @@ This is useful for fine tuning game balance.- 0 Generic - 1 Head - 2 Chest - 3 Stomach - 4 Left Arm - 5 Right Arm - 6 Left Leg - 7 Right Leg + 8 Gear + 0 Generic + 1 Head + 2 Chest + 3 Stomach + 4 Left Arm + 5 Right Arm + 6 Left Leg + 7 Right Leg 8 Gear Allows damage to be done on the specified hit group for zombies.
Options:
-
@@ -2401,9 +2406,9 @@ tune game balance.- yes Allow damage + no Ignore damage + yes Allow damage no Ignore damage Enable explosion effects. If disabled, this setting will also disable the following CVARs:
-
- zr_infect_fireball
-- zr_infect_smoke
-- zr_infect_smoke
+- zr_infect_fireball
+- zr_infect_smoke
+- zr_infect_smoke
Options:
@@ -2516,8 +2521,8 @@ tune game balance.
0 or 1Infects one or more players.
Parameters:
-
@@ -2530,8 +2535,8 @@ tune game balance.- target A SourceMod target string with one or more players. + respawn Teleport players to spawn. + target A SourceMod target string with one or more players. respawn Teleport players to spawn. Turn one or more zombies into humans.
Parameters:
-
@@ -2871,9 +2876,9 @@ in progress by the SourceMod team). representing amount of red, green and blue.- target A SourceMod target string with one or more players. + respawn Teleport players to spawn. + target A SourceMod target string with one or more players. respawn Teleport players to spawn. Examples
-
@@ -2889,9 +2894,9 @@ in progress by the SourceMod team). representing amount of red, green and blue.- 255 255 0 Yellow - 255 0 255 Purpule + 96 96 96 Dark grey + 255 255 0 Yellow + 255 0 255 Purpule 96 96 96 Dark grey Examples
-
@@ -2965,12 +2970,12 @@ in progress by the SourceMod team).- 255 255 0 Yellow - 255 0 255 Purpule + 96 96 96 Dark grey + 255 255 0 Yellow + 255 0 255 Purpule 96 96 96 Dark grey Dissolve effect to use when removing bodies.
Options:
-
@@ -3331,8 +3336,10 @@ right after they've spawned.- -2 No effect - -1 Random effect - 0 Energy dissolve - 1 Heavy electrical dissolve - 2 Light electrical dissolve + 3 Core dissolve + -2 No effect + -1 Random effect + 0 Energy dissolve + 1 Heavy electrical dissolve + 2 Light electrical dissolve 3 Core dissolve Force one or more players to spawn.
Parameters:
-
@@ -3468,8 +3475,8 @@ protection.- target A SourceMod target string with one or more players. spawn team Optional. Specify what team to spawn to. Options:
++ target A SourceMod target string with one or more + players. spawn team Optional. Specify what team to spawn to. + Options:
0 (humans) or 1 (zombies)Force teleport on a player. Does not add delay or add to teleport count.
Parameters:
-
@@ -3617,15 +3624,325 @@ each model used in the game. Data for these models are stored in the following f+ client Single target player. Support SourceMod targets like - @me and @aim. client Single target player. Support SourceMod + targets like @me and @aim. 3.23 Volumetric Feature Configuration
-(Feature exist, but incomplete documentation)
+Volumetric Features is a way to do various stuff on players when they enter custom created +volumes in a map. A volume is rectangular and is created by using two coordinates in the map that +defines the three-dimensional area.
-1. Volume Attributes
-2. Feature Attributes
-3. Anti-Camp
-4. Class Editor
++ +
+
This is a visualized volume where the red border is the volume, and the blue or green circles are +examples of what points in the map that could be used.Known issues/bugs:
++
+ +- Volumes placed in spawn areas won't take effect on them until they leave the area and go + back in. There's a bug where it doesn't apply to spawned players.
+- Avoid overlapping volumes of same type. There's currently no conflict handling and whichever + volume the player enter or leave last will be triggered.
+1. Creating A Volume
+ +To create a volume go into spectactor mode (or no-clip). Enable position display in the client +(cl_showpos 1), the numbers appear in the top right corner of the scteen. +Visualize a rectangular area and move to one of its corners. Get the x, y and z coordinates (make +sure you don't miss the "-" if it's a negative number). Go to the diagonally oposite corner, in the +oposite height and get the second set of coordinates.
+ +Use the zr_vol_add console command in map configs to add volumes.
+ +Short summary:
+ ++
+ +- Go into spectator mode or no-clip
+- Enable position display: cl_showpos 1
+- Go to one of the corners, get the coordinates
+- Go to the diagonally oposite corner, in the oposite height and get the second set of + coordinates.
+- Use these coordinates in the zr_vol_add command along with + additional attributes.
+2. Volume Attributes
+ +Each volume has a set of standard attributes that tell how it should behave and look like. +In addition each feature has a set of attributes. All attributes have default values and are +not required, except the type attribute.
+ +These are the generic attributes and apply to all volumes:
+ ++ ++
+ + +Attribute: +Value type: +Default: ++ +type +text +- ++ + ++ +Note: This attribute is required!
+Specified the volumetric feature type.
+Valid options:
++
++ anticamp Anti-Camp volume. + classedit Class editor volume. + +teamfilter +text +"all" ++ + ++ +Sets the team filtering settings.
+Valid options:
++
++ all Applies to all players. + humans Applies to humans only. + zombies Applies to zombies only. + +delay +number +0 ++ + ++ +Trigger delay. Number of seconds to wait when a player enter the volume before + triggering actions. Time is in seconds.
++ +effect +text +"none" ++ + ++ +Note: Incomplete, this attribute is ignored.
+What effect to apply to the volume
+Valid options:
++
++ none No effect. + wireframe Draw a wireframe. + smoke Put smoke in the volume. + fire Put fire in the volume. + +effect_color +text +"0,0,0" ++ + ++ +Note: Incomplete, this attribute is ignored.
+Color of the effect. RGB format, represented by three numbers from 0 to 255 separated + by a comma. Syntax: <red>,<green>,<blue>
++ +enabled +boolean +1 ++ ++ +Set the initial enabled setting on the volume. Usually this attribute won't be used.
+3. Volume Commands
+ +-+
+ + +Syntax: ++ +zr_vol_add <x1> <y1> <z1> <x2> <y2> + <z2> <type> [params] ++ + ++ +Creates a rectangular volume in the map.
+Parameters:
++
++ x1, y1, z1 First set of coordinates. + x2, y2, z2 Second set of coordinates. + type Volumetric feature type. Described in + Volume Attributes. + params Additional key-value chain of volume + attributes, separated by space. Syntax: attribute=value + attribute=value ... + +zr_vol_remove <volume index> ++ + ++ +Removes an existing volume in the map.
+Parameters:
++
++ volume index Zero-based index of volume (ID) to + remove. + +zr_vol_list [volume index] ++ + ++ +Lists existing volumes in the map, or dumps volume details.
+Parameters:
++
++ volume index Optional. Zero-based index of volume + (ID) to dump. + +zr_vol_dumpstates <userid|targetname> ++ ++ +Dumps a list of all volumes and a indicator whether the target is in it or not.
+Parameters:
++
++ userid|targetname A SourceMod target string to a single player. 4. How To Play +
4. Anti-Camp
+ +The anti-camp feature can be used to force players to leave areas that are considered unfair or +not allowed. It uses a timer to trigger actions at a specified interval. In addition warning messages +can be displayed to player that enter the volume.
+ +Anti-camp spesific attributes:
+ ++ ++
+ + +Attribute: +Value type: +Default: ++ +interval +number +5 ++ + ++ +Trigger interval. How often to apply actions on players in the volume. Time is in + seconds.
++ +action +text +"damage" ++ + ++ +What kind of action to apply.
+Valid options:
++
++ none Do nothing. Useful for just giving warning + messages. + damage Hurt player. + slay Kill player. + drug (Incomplete!) Drug player. Players will be + un-drugged when leaving volume. + ignite Set player on fire. Players will be extinguished + when leaving volume. + +amount +decimal +5.0 ++ + ++ +Specifies amount to apply depending on action type.
+Amount type for action:
++
++ none (ignored) + damage Healt points + slay (ignored) + drug Time in seconds + ignite Time in seconds + +warning +text +"chat" ++ + ++ +Where to show warning message.
+Valid options:
++
++ none Don't show a warning message. + chat Display in client's chat area. + center Display warning text centered on the screen. + menu Display warning in a menu panel, stays open for + 30 seconds or when closed. + +message +text +"" ++ ++ +Use custom warning message (max 255 byte). Leave blank to use default warning + message.
+5. Class Editor
+ +(Docs incomplete.)
+ +4. How To Play
(Incomplete) Feel free to contribute to this section. Make a new thread with suggestions in the Zombie:Reloaded Forum.
@@ -3699,7 +4016,7 @@ might help.When jumping it's not easy for humans to hit the head and they can't get that good knock back anymore. With multiple zombies jumping fast, pushing eachother on their way into a tube, the humans are doomed. The tube camping problem much better balanced. This problem can also be solved by -using a class editor volume or anti-camp in tubes and +using a class editor volume or anti-camp in tubes and vents.
@@ -3709,6 +4026,10 @@ vents.5.2 Startup
5.3 Error Messages
5.4 Common Problems
+5.5 Known Issues
+ +Conflicts with WCS Races plugin and other plugins who change player model/skin and speed.
+Do not run es_tools, it's not compatible with SourceMod.
6. Gameplay Guidelines
@@ -3732,12 +4053,14 @@ href="http://forums.alliedmods.net/forumdisplay.php?f=132">Zombie:Reloaded forum issue. If you're unsure about this, just make new threads.Tell us what version you use. If you use a old version the problem might be solved in a newer version. -Use a short thread title that describes your problem (keyworks is enough). +Use a short thread title that describes your problem (keywords is enough). If you found a bug, start the thread title with [BUG] or similar. If your problem were solved you could share the solution in your thread. Also add [SOLVED] or similar in the thread title. +