Update compilers and includes to version 1.6.0.
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+6
-6
@@ -100,7 +100,7 @@ stock TE_SetupSparks(const Float:pos[3], const Float:dir[3], Magnitude, TrailLen
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* @param pos Position of the smoke.
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* @param Model Precached model index.
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* @param Scale Scale of the smoke.
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* @param Framerate Frame rate of the smoke.
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* @param FrameRate Frame rate of the smoke.
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* @noreturn
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*/
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stock TE_SetupSmoke(const Float:pos[3], Model, Float:Scale, FrameRate)
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@@ -278,7 +278,7 @@ stock TE_SetupBloodSprite(const Float:pos[3], const Float:dir[3], const color[4]
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* @param Life Time duration of the ring.
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* @param Width Beam width.
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* @param Amplitude Beam amplitude.
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* @param color Color array (r, g, b, a).
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* @param Color Color array (r, g, b, a).
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* @param Speed Speed of the beam.
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* @param Flags Beam flags.
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* @noreturn
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@@ -321,7 +321,7 @@ stock TE_SetupBeamRingPoint(const Float:center[3], Float:Start_Radius, Float:End
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* @param EndWidth Final beam width.
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* @param FadeLength Beam fade time duration.
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* @param Amplitude Beam amplitude.
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* @param color Color array (r, g, b, a).
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* @param Color Color array (r, g, b, a).
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* @param Speed Speed of the beam.
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* @noreturn
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*/
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@@ -361,7 +361,7 @@ stock TE_SetupBeamPoints(const Float:start[3], const Float:end[3], ModelIndex, H
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* @param EndWidth Final beam width.
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* @param FadeLength Beam fade time duration.
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* @param Amplitude Beam amplitude.
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* @param color Color array (r, g, b, a).
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* @param Color Color array (r, g, b, a).
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* @param Speed Speed of the beam.
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* @noreturn
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*/
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@@ -399,7 +399,7 @@ stock TE_SetupBeamLaser(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFram
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* @param Life Time duration of the ring.
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* @param Width Beam width.
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* @param Amplitude Beam amplitude.
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* @param color Color array (r, g, b, a).
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* @param Color Color array (r, g, b, a).
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* @param Speed Speed of the beam.
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* @param Flags Beam flags.
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* @noreturn
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@@ -436,7 +436,7 @@ stock TE_SetupBeamRing(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFrame
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* @param Width Initial beam width.
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* @param EndWidth Final beam width.
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* @param FadeLength Beam fade time duration.
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* @param color Color array (r, g, b, a).
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* @param Color Color array (r, g, b, a).
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* @noreturn
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*/
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stock TE_SetupBeamFollow(EntIndex, ModelIndex, HaloIndex, Float:Life, Float:Width, Float:EndWidth, FadeLength, const Color[4])
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