Update compilers and includes to version 1.6.0.

This commit is contained in:
Richard Helgeby
2014-07-30 12:03:42 +03:00
parent 105a23bf32
commit f084dab794
51 changed files with 1726 additions and 398 deletions
+8
View File
@@ -66,6 +66,9 @@ enum RoundState {
//Game is over, doing bonus round stuff
RoundState_Bonus,
//Between rounds
RoundState_BetweenRounds,
};
/**
@@ -90,6 +93,7 @@ native GameRules_GetProp(const String:prop[], size=4, element=0);
* This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @error Not supported.
* @noreturn
*/
@@ -111,6 +115,7 @@ native Float:GameRules_GetPropFloat(const String:prop[], element=0);
* @param prop Property name.
* @param value Value to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Not supported.
*/
@@ -134,6 +139,7 @@ native GameRules_GetPropEnt(const String:prop[], element=0);
* @param prop Property name.
* @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Not supported.
*/
@@ -156,6 +162,7 @@ native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
* @param prop Property name.
* @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn
* @error Not supported.
*/
@@ -177,6 +184,7 @@ native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
*
* @param prop Property to use.
* @param buffer String to set.
* @param changeState If true, change will be sent over the network.
* @return Number of non-null bytes written.
* @error Not supported.
*/