Update compilers and includes to version 1.6.0.
This commit is contained in:
Vendored
+29
-5
@@ -81,13 +81,13 @@ native GetPlayerWeaponSlot(client, slot);
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native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
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/**
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* Extinguishes a player that is on fire.
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* Extinguishes an entity that is on fire.
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*
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* @param entity Entity index.
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* @noreturn
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* @error Invalid entity or client not in game, or lack of mod support.
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*/
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native ExtinguishEntity(client);
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native ExtinguishEntity(entity);
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/**
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* Teleports an entity.
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@@ -194,7 +194,7 @@ native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
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* @return True on success, false otherwise.
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* @error Invalid entity index, or no mod support.
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*/
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native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vector[3]);
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native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vec[3]);
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/**
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* Returns the entity a client is aiming at.
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@@ -270,7 +270,7 @@ native GetTeamClientCount(index);
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native SetEntityModel(entity, const String:model[]);
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/**
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* Retrieves the decal file name associated to a given client.
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* Retrieves the decal file name associated with a given client.
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*
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* @param client Player's index.
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* @param hex Buffer to store the logo filename.
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@@ -280,6 +280,17 @@ native SetEntityModel(entity, const String:model[]);
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*/
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native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
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/**
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* Retrieves the jingle file name associated with a given client.
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*
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* @param client Player's index.
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* @param hex Buffer to store the jingle filename.
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* @param maxlength Maximum length of string buffer.
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* @return True on success, otherwise false.
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* @error Invalid client or client not in game.
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*/
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native bool:GetPlayerJingleFile(client, String:hex[], maxlength);
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/**
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* Returns the average server network traffic in bytes/sec.
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*
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@@ -293,7 +304,7 @@ native GetServerNetStats(&Float:in, &Float:out);
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* Equip's a player's weapon.
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*
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* @param client Client index.
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* @param item CBaseCombatWeapon entity index.
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* @param weapon CBaseCombatWeapon entity index.
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* @noreturn
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* @error Invalid client or entity, lack of mod support, or client not in
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* game.
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@@ -320,3 +331,16 @@ native ActivateEntity(entity);
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* @error Invalid client index, or client not connected.
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*/
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native SetClientInfo(client, const String:key[], const String:value[]);
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/**
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* Gives ammo of a certain type to a player.
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* This natives obeys the maximum amount of ammo a player can carry per ammo type.
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*
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* @param client The client index.
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* @param amount Amount of ammo to give. Is capped at ammotype's limit.
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* @param ammotype Type of ammo to give to player.
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* @param suppressSound If true, don't play the ammo pickup sound.
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*
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* @return Amount of ammo actually given.
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*/
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native GivePlayerAmmo(client, amount, ammotype, bool:suppressSound=false);
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