Update compilers and includes to version 1.6.0.

This commit is contained in:
Richard Helgeby
2014-07-30 12:03:42 +03:00
parent 105a23bf32
commit f084dab794
51 changed files with 1726 additions and 398 deletions
+8 -4
View File
@@ -303,9 +303,9 @@ native FilePosition(Handle:file);
*
* @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to check for the existance of files
* inside GCFs or the game cache, rather than solely files
* that are on disk.
* This can be used to find files existing in any of
* the GAME search paths, rather than solely files
* existing directly in the gamedir.
* @return True if the file exists, false otherwise.
*/
native bool:FileExists(const String:path[], bool:use_valve_fs=false);
@@ -331,9 +331,13 @@ native bool:DirExists(const String:path[]);
* Get the file size in bytes.
*
* @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the GAME search paths, rather than solely files
* existing directly in the gamedir.
* @return File size in bytes, -1 if file not found.
*/
native FileSize(const String:path[]);
native FileSize(const String:path[], bool:use_valve_fs=false);
/**
* Flushes a file's buffered output; any buffered output