diff --git a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg index bb0690f..3673abf 100644 --- a/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg +++ b/cstrike/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg @@ -12,8 +12,8 @@ // ---------------------------------------------------------------------------- // The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed. -// Default: "800" -sv_maxspeed 800 +// Default: "2000" +sv_maxspeed 2000 // Amount of time, in minutes, zombies have to infect all humans. // Default: "5" diff --git a/docs/zr_manual.htm b/docs/zr_manual.htm index 3ddc8b3..66a130e 100644 --- a/docs/zr_manual.htm +++ b/docs/zr_manual.htm @@ -1337,13 +1337,15 @@ the admin-only flag in the flags attribute.
The player's running speed.
Note: The limits of this attribute depends on the speed method used. - See the table below:
+ In LMV-mode the speed values are absolute, but in prop-mode values are + offsets from normal speed at 250 (the class speed value is just added to this + value). See the table below for limits:Speed method | @@ -1360,7 +1362,7 @@ the admin-only flag in the flags attribute.||||
---|---|---|---|---|
prop | -200.0 | -800.0 | +1750.0 | 0.0 |