diff --git a/cstrike/cfg/sourcemod/zombiereloaded/survivor.cfg b/cstrike/cfg/sourcemod/zombiereloaded/survivor.cfg new file mode 100644 index 0000000..844a9eb --- /dev/null +++ b/cstrike/cfg/sourcemod/zombiereloaded/survivor.cfg @@ -0,0 +1,18 @@ +// Configures ZR in survivor mode. Everyone but a small group of humans are +// infected. Execute this config from a pre map config file. + +// Change to a different set of classes and models here if you want to use +// different classes. For instance: +// zr_config_path_playerclasses "configs/zr/survivorclasses.txt" +// zr_config_path_models "configs/zr/survivormodels.txt" + +// Use absolute infection mode. +zr_infect_mzombie_mode absolute + +// Number of humans. Must be negative in this mode. For instance, -5 will give +// four remaining humans after mother zombie infection, the rest will be zombies. +zr_infect_mzombie_ratio -5 + +// Zombies must be teleported to spawn on mother zombie infect, or the humans +// will be doomed. +zr_infect_mzombie_respawn 1 diff --git a/cstrike/cfg/sourcemod/zombiereloaded/swarm.cfg b/cstrike/cfg/sourcemod/zombiereloaded/swarm.cfg new file mode 100644 index 0000000..c3fc2d9 --- /dev/null +++ b/cstrike/cfg/sourcemod/zombiereloaded/swarm.cfg @@ -0,0 +1,22 @@ +// Configures ZR in swarm mode. A large group of humans are infected, while the +// rest fight to the death (immune from infection). + +// Execute this config from a pre map config file. Remember to also execute +// swarm.post.cfg from a post map config file. + +// Change to a different set of classes and models here if you want to use +// different classes. Remember to use immunity mode "infect" and amount "0" on +// all human classes. +// zr_config_path_playerclasses "configs/zr/survivorclasses.txt" +// zr_config_path_models "configs/zr/survivormodels.txt" + +// Use dynamic infection mode. +zr_infect_mzombie_mode dynamic + +// Infection ratio. Infect every second player (50%). Use a higher number to get +// fewer zombies. +zr_infect_mzombie_ratio 2 + +// Optionally, it might be good to teleport zombies to spawn on mother zombie +// infection. +// zr_infect_mzombie_respawn 1 diff --git a/cstrike/cfg/sourcemod/zombiereloaded/swarm.post.cfg b/cstrike/cfg/sourcemod/zombiereloaded/swarm.post.cfg new file mode 100644 index 0000000..74b4532 --- /dev/null +++ b/cstrike/cfg/sourcemod/zombiereloaded/swarm.post.cfg @@ -0,0 +1,6 @@ +// Configures ZR in swarm mode. Execute this file from a _post_ map config file. + +// Make all human classes immune to infection (stab to death). These changes +// will be reset when reloading or changing the map. +zr_class_modify humans immunity_mode infect +zr_class_modify humans immunity_amount 0