Misc: Add CSGO content.
Fuckin had to recreate the weapons.txt. Yikers (Still gotta do `ammotype`.)
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// Configures ZR in swarm mode. A large group of humans are infected, while the
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// rest fight to the death (immune from infection).
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// Execute this config from a pre map config file. Remember to also execute
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// swarm.post.cfg from a post map config file.
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// Optional. Change to a different set of classes and models here if you want to
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// use different classes. Remember to use immunity mode "infect" and amount "0"
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// on all human classes.
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// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
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// zr_config_path_models "configs/zr/models-swarm.txt"
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// Use dynamic infection mode.
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zr_infect_mzombie_mode dynamic
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// Infection ratio. Infect every second player (50%). Use a higher number to get
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// fewer zombies.
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zr_infect_mzombie_ratio 2
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// Teleport zombies to spawn on mother zombie infection.
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zr_infect_mzombie_respawn 1
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// Disable respawning.
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zr_respawn 0
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zr_zspawn 0
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// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
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// plugin and execute the "zr_post_exec" list if it exists.
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cfglist_delete zr_post_exec
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cfglist_create zr_post_exec
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cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg
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