Update spcomp and includes to latest 1.10-fork

disable warning 241: Array-based enum structs will be removed in 1.11
This commit is contained in:
BotoX
2024-06-21 06:55:55 +02:00
committed by zaCade
parent 689c4e89cf
commit 917ec936f8
72 changed files with 7755 additions and 6440 deletions
+42 -26
View File
@@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@@ -31,49 +31,65 @@
*/
#if defined _sdktools_hooks_included
#endinput
#endinput
#endif
#define _sdktools_hooks_included
#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
/**
* @brief Called when a clients movement buttons are being processed
* Called when a clients movement buttons are being processed
*
* @param client Index of the client.
* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
* @param impulse Copyback buffer containing the current impulse command.
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
* @param client Index of the client.
* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
* @param impulse Copyback buffer containing the current impulse command.
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
*
* @note To see if all 11 params are available, use FeatureType_Capability and
* FEATURECAP_PLAYERRUNCMD_11PARAMS.
* @note To see if all 11 params are available, use FeatureType_Capability and FEATURECAP_PLAYERRUNCMD_11PARAMS.
*/
forward Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2]);
/**
* @brief Called when a client requests a file from the server.
* Called after a clients movement buttons were processed.
*
* @param client Client index.
* @param sFile Requested file path.
* @param client Index of the client.
* @param buttons The current commands (as bitflags - see entity_prop_stocks.inc).
* @param impulse The current impulse command.
* @param vel Players desired velocity.
* @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
*/
forward void OnPlayerRunCmdPost(int client, int buttons, int impulse, const float vel[3], const float angles[3], int weapon, int subtype, int cmdnum, int tickcount, int seed, const int mouse[2]);
/**
* Called when a client requests a file from the server.
*
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
* @param client Client index.
* @param sFile Requested file path.
*
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
*/
forward Action OnFileSend(int client, const char[] sFile);
/**
* @brief Called when a client sends a file to the server.
* Called when a client sends a file to the server.
*
* @param client Client index.
* @param sFile Requested file path.
* @param client Client index.
* @param sFile Requested file path.
*
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
* @return Plugin_Handled to block the transfer, Plugin_Continue to let it proceed.
*/
forward Action OnFileReceive(int client, const char[] sFile);