Update spcomp and includes to latest 1.10-fork

disable warning 241: Array-based enum structs will be removed in 1.11
This commit is contained in:
BotoX
2024-06-21 06:55:55 +02:00
committed by zaCade
parent 689c4e89cf
commit 917ec936f8
72 changed files with 7755 additions and 6440 deletions
+98 -74
View File
@@ -9,7 +9,7 @@
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
@@ -29,7 +29,7 @@
*
* Version: $Id$
*/
#if defined _float_included
#endinput
#endif
@@ -39,8 +39,8 @@
/**
* Converts an integer into a floating point value.
*
* @param value Integer to convert.
* @return Floating point value.
* @param value Integer to convert.
* @return Floating point value.
*/
native float float(int value);
#endif
@@ -48,85 +48,101 @@ native float float(int value);
/**
* Multiplies two floats together.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1*oper2.
* Note: This native is internal implementation. For multiplication use the '*' operator.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1*oper2.
* @deprecated This native is internal implementation. For multiplication use the '*' operator.
*/
#pragma deprecated This native is internal implementation. For multiplication use the '*' operator.
native float FloatMul(float oper1, float oper2);
/**
* Divides the dividend by the divisor.
*
* @param dividend First value.
* @param divisor Second value.
* @return dividend/divisor.
* Note: This native is internal implementation. For division use the '/' operator.
*
* @param dividend First value.
* @param divisor Second value.
* @return dividend/divisor.
* @deprecated This native is internal implementation. For division use the '/' operator.
*/
#pragma deprecated This native is internal implementation. For division use the '/' operator.
native float FloatDiv(float dividend, float divisor);
/**
* Adds two floats together.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1+oper2.
* Note: This native is internal implementation. For addition use the '+' operator.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1+oper2.
* @deprecated This native is internal implementation. For addition use the '+' operator.
*/
#pragma deprecated This native is internal implementation. For addition use the '+' operator.
native float FloatAdd(float oper1, float oper2);
/**
* Subtracts oper2 from oper1.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1-oper2.
* Note: This native is internal implementation. For subtraction use the '-' operator.
*
* @param oper1 First value.
* @param oper2 Second value.
* @return oper1-oper2.
* @deprecated This native is internal implementation. For subtraction use the '-' operator.
*/
#pragma deprecated This native is internal implementation. For subtraction use the '-' operator.
native float FloatSub(float oper1, float oper2);
/**
* Returns the decimal part of a float.
*
* @param value Input value.
* @return Decimal part.
* @param value Input value.
* @return Decimal part.
*/
native float FloatFraction(float value);
/**
* Rounds a float to the closest integer to zero.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToZero(float value);
/**
* Rounds a float to the next highest integer value.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToCeil(float value);
/**
* Rounds a float to the next lowest integer value.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToFloor(float value);
/**
* Standard IEEE rounding.
*
* @param value Input value to be rounded.
* @return Rounded value.
* @param value Input value to be rounded.
* @return Rounded value.
*/
native int RoundToNearest(float value);
/**
* Compares two floats.
*
* @param fOne First value.
* @param fTwo Second value.
* @return Returns 1 if the first argument is greater than the second argument.
* @param fOne First value.
* @param fTwo Second value.
* @return Returns 1 if the first argument is greater than the second argument.
* Returns -1 if the first argument is smaller than the second argument.
* Returns 0 if both arguments are equal.
*/
@@ -135,107 +151,107 @@ native int FloatCompare(float fOne, float fTwo);
/**
* Returns the square root of the input value, equivalent to floatpower(value, 0.5).
*
* @param value Input value.
* @return Square root of the value.
* @param value Input value.
* @return Square root of the value.
*/
native float SquareRoot(float value);
/**
* Returns the value raised to the power of the exponent.
*
* @param value Value to be raised.
* @param exponent Value to raise the base.
* @return value^exponent.
* @param value Value to be raised.
* @param exponent Value to raise the base.
* @return value^exponent.
*/
native float Pow(float value, float exponent);
/**
* Returns the value of raising the input by e.
*
* @param value Input value.
* @return exp(value).
* @param value Input value.
* @return exp(value).
*/
native float Exponential(float value);
/**
* Returns the logarithm of any base specified.
*
* @param value Input value.
* @param base Logarithm base to use, default is 10.
* @return log(value)/log(base).
* @param value Input value.
* @param base Logarithm base to use, default is 10.
* @return log(value)/log(base).
*/
native float Logarithm(float value, float base=10.0);
/**
* Returns the sine of the argument.
*
* @param value Input value in radians.
* @return sin(value).
* @param value Input value in radians.
* @return sin(value).
*/
native float Sine(float value);
/**
* Returns the cosine of the argument.
*
* @param value Input value in radians.
* @return cos(value).
* @param value Input value in radians.
* @return cos(value).
*/
native float Cosine(float value);
/**
* Returns the tangent of the argument.
*
* @param value Input value in radians.
* @return tan(value).
* @param value Input value in radians.
* @return tan(value).
*/
native float Tangent(float value);
/**
* Returns an absolute value.
*
* @param value Input value.
* @return Absolute value of the input.
* @param value Input value.
* @return Absolute value of the input.
*/
native float FloatAbs(float value);
/**
* Returns the arctangent of the input value.
*
* @param angle Input value.
* @return atan(value) in radians.
* @param angle Input value.
* @return atan(value) in radians.
*/
native float ArcTangent(float angle);
/**
* Returns the arccosine of the input value.
*
* @param angle Input value.
* @return acos(value) in radians.
* @param angle Input value.
* @return acos(value) in radians.
*/
native float ArcCosine(float angle);
/**
* Returns the arcsine of the input value.
*
* @param angle Input value.
* @return asin(value) in radians.
* @param angle Input value.
* @return asin(value) in radians.
*/
native float ArcSine(float angle);
/**
* Returns the arctangent2 of the input values.
*
* @param x Horizontal value.
* @param y Vertical value.
* @return atan2(value) in radians.
* @param x Horizontal value.
* @param y Vertical value.
* @return atan2(value) in radians.
*/
native float ArcTangent2(float x, float y);
/**
* Rounds a floating point number using the "round to nearest" algorithm.
*
* @param value Floating point value to round.
* @return The value rounded to the nearest integer.
* @param value Floating point value to round.
* @return The value rounded to the nearest integer.
*/
stock int RoundFloat(float value)
{
@@ -248,6 +264,12 @@ stock int RoundFloat(float value)
#if !defined __sourcepawn2__
#pragma rational Float
// Internal aliases for backwards compatability.
native float __FLOAT_MUL__(float a, float b) = FloatMul;
native float __FLOAT_DIV__(float a, float b) = FloatDiv;
native float __FLOAT_ADD__(float a, float b) = FloatAdd;
native float __FLOAT_SUB__(float a, float b) = FloatSub;
native bool __FLOAT_GT__(float a, float b);
native bool __FLOAT_GE__(float a, float b);
native bool __FLOAT_LT__(float a, float b);
@@ -280,37 +302,39 @@ stock float operator--(float oper)
stock float operator-(float oper)
{
return oper^view_as<float>(cellmin); /* IEEE values are sign/magnitude */
return oper^view_as<float>(cellmin); /* IEEE values are sign/magnitude */
}
// The stocks below are int->float converting versions of the above natives.
stock float operator*(float oper1, int oper2)
{
return FloatMul(oper1, float(oper2)); /* "*" is commutative */
return __FLOAT_MUL__(oper1, float(oper2)); /* "*" is commutative */
}
stock float operator/(float oper1, int oper2)
{
return FloatDiv(oper1, float(oper2));
return __FLOAT_DIV__(oper1, float(oper2));
}
stock float operator/(int oper1, float oper2)
{
return FloatDiv(float(oper1), oper2);
return __FLOAT_DIV__(float(oper1), oper2);
}
stock float operator+(float oper1, int oper2)
{
return FloatAdd(oper1, float(oper2)); /* "+" is commutative */
return __FLOAT_ADD__(oper1, float(oper2)); /* "+" is commutative */
}
stock float operator-(float oper1, int oper2)
{
return FloatSub(oper1, float(oper2));
return __FLOAT_SUB__(oper1, float(oper2));
}
stock float operator-(int oper1, float oper2)
{
return FloatSub(float(oper1), oper2);
return __FLOAT_SUB__(float(oper1), oper2);
}
stock bool operator==(float oper1, int oper2)
@@ -376,8 +400,8 @@ forward operator%(int oper1, float oper2);
/**
* Converts degrees to radians.
*
* @param angle Degrees.
* @return Radians.
* @param angle Degrees.
* @return Radians.
*/
stock float DegToRad(float angle)
{
@@ -385,10 +409,10 @@ stock float DegToRad(float angle)
}
/**
* Converts degrees to radians.
* Converts radians to degrees.
*
* @param angle Radians.
* @return Degrees.
* @param angle Radians.
* @return Degrees.
*/
stock float RadToDeg(float angle)
{
@@ -400,7 +424,7 @@ stock float RadToDeg(float angle)
*
* Note: Uniform random number streams are seeded automatically per-plugin.
*
* @return Random integer.
* @return Random integer.
*/
native int GetURandomInt();
@@ -409,7 +433,7 @@ native int GetURandomInt();
*
* Note: Uniform random number streams are seeded automatically per-plugin.
*
* @return Uniform random floating-point number.
* @return Uniform random floating-point number.
*/
native float GetURandomFloat();
@@ -417,8 +441,8 @@ native float GetURandomFloat();
* Seeds a plugin's uniform random number stream. This is done automatically,
* so normally it is totally unnecessary to call this.
*
* @param seeds Array of numbers to use as seeding data.
* @param numSeeds Number of seeds in the seeds array.
* @param seeds Array of numbers to use as seeding data.
* @param numSeeds Number of seeds in the seeds array.
*/
native void SetURandomSeed(const int[] seeds, int numSeeds);