Update compiler and includes to version 1.7.0.
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Vendored
+4
-4
@@ -110,7 +110,7 @@ enum RayType
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RayType_Infinite /**< The trace ray will go from the start position to infinity using a direction vector. */
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};
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funcenum TraceEntityFilter
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typeset TraceEntityFilter
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{
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/**
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* Called on entity filtering.
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@@ -119,7 +119,7 @@ funcenum TraceEntityFilter
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* @param contentsMask Contents Mask.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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bool:public(entity, contentsMask),
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function bool (int entity, int contentsMask);
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/**
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* Called on entity filtering.
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@@ -129,7 +129,7 @@ funcenum TraceEntityFilter
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* @param data Data value, if used.
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* @return True to allow the current entity to be hit, otherwise false.
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*/
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bool:public(entity, contentsMask, any:data),
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function bool (int entity, int contentsMask, any data);
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};
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/**
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@@ -371,4 +371,4 @@ native TR_GetPlaneNormal(Handle:hndl, Float:normal[3]);
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* @param pos Vector buffer to store data in.
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* @return True if outside world, otherwise false.
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*/
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native TR_PointOutsideWorld(Float:pos[3]);
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native TR_PointOutsideWorld(Float:pos[3]);
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