Update compiler and includes to version 1.7.0.

This commit is contained in:
Richard Helgeby
2015-03-21 15:43:24 +01:00
parent 743d17e05a
commit 5ec3694535
54 changed files with 4087 additions and 1599 deletions
+2 -2
View File
@@ -44,7 +44,7 @@
* @param delay Delay in seconds to send the TE.
* @return Plugin_Continue to allow the transmission of the TE, Plugin_Stop to block it.
*/
functag public Action:TEHook(const String:te_name[], const Players[], numClients, Float:delay);
typedef TEHook = function Action (const char[] te_name, const int[] Players, int numClients, float delay);
/**
* Hooks a temp entity.
@@ -171,7 +171,7 @@ native TE_WriteFloatArray(const String:prop[], const Float:array[], arraySize);
* @noreturn
* @error Invalid client index or client not in game.
*/
native TE_Send(clients[], numClients, Float:delay=0.0);
native TE_Send(const clients[], numClients, Float:delay=0.0);
/**
* Sets an encoded entity index in the current temp entity.