Updated includes and spcomp to SourceMod 1.9
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Vendored
+10
-18
@@ -38,7 +38,7 @@
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/**
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* Invokes a named input method on an entity.
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*
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* After completion (successful or not), the current global variant is re-initalized.
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* After completion (successful or not), the current global variant is re-initialized.
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*
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* @param dest Destination entity index.
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* @param input Input action.
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@@ -48,69 +48,61 @@
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* @return True if successful otherwise false.
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* @error Invalid entity index or no mod support.
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*/
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native bool:AcceptEntityInput(dest, const String:input[], activator=-1, caller=-1, outputid=0);
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native bool AcceptEntityInput(int dest, const char[] input, int activator=-1, int caller=-1, int outputid=0);
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/**
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* Sets a bool value in the global variant object.
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*
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* @param val Input value.
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* @noreturn
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*/
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native SetVariantBool(bool:val);
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native void SetVariantBool(bool val);
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/**
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* Sets a string in the global variant object.
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*
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* @param str Input string.
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* @noreturn
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*/
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native SetVariantString(const String:str[]);
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native void SetVariantString(const char[] str);
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/**
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* Sets an integer value in the global variant object.
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*
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* @param val Input value.
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* @noreturn
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*/
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native SetVariantInt(val);
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native void SetVariantInt(int val);
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/**
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* Sets a floating point value in the global variant object.
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*
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* @param val Input value.
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* @noreturn
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*/
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native SetVariantFloat(Float:val);
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native void SetVariantFloat(float val);
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/**
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* Sets a 3D vector in the global variant object.
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*
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* @param vec Input vector.
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* @noreturn
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*/
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native SetVariantVector3D(const Float:vec[3]);
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native void SetVariantVector3D(const float vec[3]);
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/**
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* Sets a 3D position vector in the global variant object.
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*
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* @param vec Input position vector.
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* @noreturn
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*/
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native SetVariantPosVector3D(const Float:vec[3]);
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native void SetVariantPosVector3D(const float vec[3]);
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/**
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* Sets a color in the global variant object.
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*
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* @param color Input color.
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* @noreturn
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*/
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native SetVariantColor(const color[4]);
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native void SetVariantColor(const int color[4]);
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/**
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* Sets an entity in the global variant object.
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*
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* @param entity Entity index.
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* @noreturn
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* @error Invalid entity index.
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*/
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native SetVariantEntity(entity);
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native void SetVariantEntity(int entity);
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