Updated includes and spcomp to SourceMod 1.9
This commit is contained in:
Vendored
+124
-70
@@ -1,7 +1,7 @@
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
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* SourceMod (C)2004-2016 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This file is part of the SourceMod/SourcePawn SDK.
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@@ -53,7 +53,7 @@
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#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
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#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
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#define MOTDPANEL_TYPE_URL 2 /**< Treat msg as an URL link */
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#define MOTDPANEL_TYPE_FILE 3 /**< Treat msg as a filename to be openned */
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#define MOTDPANEL_TYPE_FILE 3 /**< Treat msg as a filename to be opened */
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enum DialogType
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{
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@@ -88,6 +88,26 @@ enum EngineVersion
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Engine_Blade, /**< Blade Symphony */
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Engine_Insurgency, /**< Insurgency (2013 Retail version)*/
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Engine_Contagion, /**< Contagion */
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Engine_BlackMesa, /**< Black Mesa Multiplayer */
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};
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enum FindMapResult
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{
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// A direct match for this name was found
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FindMap_Found,
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// No match for this map name could be found.
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FindMap_NotFound,
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// A fuzzy match for this map name was found.
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// Ex: cp_dust -> cp_dustbowl, c1m1 -> c1m1_hotel
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// Only supported for maps that the engine knows about. (This excludes workshop maps on Orangebox).
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FindMap_FuzzyMatch,
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// A non-canonical match for this map name was found.
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// Ex: workshop/1234 -> workshop/cp_qualified_name.ugc1234
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// Only supported on "Orangebox" games with workshop support.
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FindMap_NonCanonical,
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// No currently available match for this map name could be found, but it may be possible to load
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// Only supported on "Orangebox" games with workshop support.
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FindMap_PossiblyAvailable
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};
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#define INVALID_ENT_REFERENCE 0xFFFFFFFF
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@@ -97,17 +117,15 @@ enum EngineVersion
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*
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* @param format String format.
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* @param ... Format arguments.
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* @noreturn
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*/
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native LogToGame(const String:format[], any:...);
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native void LogToGame(const char[] format, any ...);
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/**
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* Sets the seed value for the global Half-Life 2 Random Stream.
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*
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* @param seed Seed value.
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* @noreturn
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*/
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native SetRandomSeed(seed);
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native void SetRandomSeed(int seed);
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/**
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* Returns a random floating point number from the Half-Life 2 Random Stream.
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@@ -116,7 +134,7 @@ native SetRandomSeed(seed);
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* @param fMax Maximum random bound.
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* @return A random number between (inclusive) fMin and fMax.
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*/
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native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
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native float GetRandomFloat(float fMin=0.0, float fMax=1.0);
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/**
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* Returns a random number from the Half-Life 2 Random Stream.
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@@ -125,7 +143,7 @@ native Float:GetRandomFloat(Float:fMin=0.0, Float:fMax=1.0);
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* @param nmax Maximum random bound.
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* @return A random number between (inclusive) nmin and nmax.
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*/
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native GetRandomInt(nmin, nmax);
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native int GetRandomInt(int nmin, int nmax);
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/**
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* Returns whether a map is valid or not.
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@@ -133,35 +151,65 @@ native GetRandomInt(nmin, nmax);
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* @param map Map name, excluding .bsp extension.
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* @return True if valid, false otherwise.
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*/
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native bool:IsMapValid(const String:map[]);
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native bool IsMapValid(const char[] map);
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/**
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* Returns whether a full or partial map name is found or can be resolved
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*
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* @param map Map name (usually same as map path relative to maps/ dir,
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* excluding .bsp extension).
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* @param foundmap Resolved map name. If the return is FindMap_FuzzyMatch
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* or FindMap_NonCanonical the buffer will be the full path.
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* @param maxlen Maximum length to write to map var.
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* @return Result of the find operation. Not all result types are supported on all games.
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*/
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native FindMapResult FindMap(const char[] map, char[] foundmap, int maxlen);
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/**
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* Get the display name of a workshop map.
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*
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* Note: You do not need to call FindMap first. This native will call FindMap internally.
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*
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* @param map Map name (usually same as map path relative to maps/ dir,
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* excluding .bsp extension).
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* @param displayName Map's display name, i.e. cp_mymapname or de_mymapname.
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* If FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound,
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* the map cannot be resolved and this native will return false,
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* but displayName will be a copy of map.
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* @param maxlen Maximum length to write to displayName var.
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* @return true if FindMap returns FindMap_Found, FindMap_FuzzyMatch, or
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* FindMap_NonCanonical.
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* false if FindMap returns FindMap_PossiblyAvailable or FindMap_NotFound.
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*/
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native bool GetMapDisplayName(const char[] map, char[] displayName, int maxlen);
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/**
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* Returns whether the server is dedicated.
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*
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* @return True if dedicated, false otherwise.
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*/
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native bool:IsDedicatedServer();
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native bool IsDedicatedServer();
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/**
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* Returns a high-precision time value for profiling the engine.
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*
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* @return A floating point time value.
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*/
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native Float:GetEngineTime();
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native float GetEngineTime();
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/**
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* Returns the game time based on the game tick.
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*
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* @return Game tick time.
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*/
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native Float:GetGameTime();
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native float GetGameTime();
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/**
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* Returns the game's internal tick count.
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*
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* @return Game tick count.
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*/
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native GetGameTickCount();
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native int GetGameTickCount();
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/**
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* Returns the game description from the mod.
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@@ -172,17 +220,16 @@ native GetGameTickCount();
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* ignoring any potential hooks from plugins.
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* @return Number of bytes written to the buffer (UTF-8 safe).
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*/
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native GetGameDescription(String:buffer[], maxlength, bool:original=false);
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native int GetGameDescription(char[] buffer, int maxlength, bool original=false);
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/**
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* Returns the name of the game's directory.
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*
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* @param buffer Buffer to store the directory name.
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* @param maxlength Maximum size of the buffer.
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*
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* return Number of bytes written to the buffer (UTF-8 safe).
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* @return Number of bytes written to the buffer (UTF-8 safe).
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*/
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native GetGameFolderName(String:buffer[], maxlength);
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native int GetGameFolderName(char[] buffer, int maxlength);
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/**
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* Returns the current map name.
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@@ -191,7 +238,7 @@ native GetGameFolderName(String:buffer[], maxlength);
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* @param maxlength Maximum length of buffer.
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* @return Number of bytes written (UTF-8 safe).
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*/
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native GetCurrentMap(String:buffer[], maxlength);
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native int GetCurrentMap(char[] buffer, int maxlength);
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/**
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* Precaches a given model.
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@@ -200,7 +247,7 @@ native GetCurrentMap(String:buffer[], maxlength);
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns the model index, 0 for error.
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*/
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native PrecacheModel(const String:model[], bool:preload=false);
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native int PrecacheModel(const char[] model, bool preload=false);
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/**
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* Precaches a given sentence file.
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@@ -209,7 +256,7 @@ native PrecacheModel(const String:model[], bool:preload=false);
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns a sentence file index.
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*/
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native PrecacheSentenceFile(const String:file[], bool:preload=false);
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native int PrecacheSentenceFile(const char[] file, bool preload=false);
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/**
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* Precaches a given decal.
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@@ -218,7 +265,7 @@ native PrecacheSentenceFile(const String:file[], bool:preload=false);
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns a decal index.
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*/
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native PrecacheDecal(const String:decal[], bool:preload=false);
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native int PrecacheDecal(const char[] decal, bool preload=false);
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/**
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* Precaches a given generic file.
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@@ -227,7 +274,7 @@ native PrecacheDecal(const String:decal[], bool:preload=false);
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* @param preload If preload is true the file will be precached before level startup.
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* @return Returns a generic file index.
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*/
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native PrecacheGeneric(const String:generic[], bool:preload=false);
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native int PrecacheGeneric(const char[] generic, bool preload=false);
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/**
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* Returns if a given model is precached.
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@@ -235,7 +282,7 @@ native PrecacheGeneric(const String:generic[], bool:preload=false);
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* @param model Name of the model to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsModelPrecached(const String:model[]);
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native bool IsModelPrecached(const char[] model);
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/**
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* Returns if a given decal is precached.
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@@ -243,7 +290,7 @@ native bool:IsModelPrecached(const String:model[]);
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* @param decal Name of the decal to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsDecalPrecached(const String:decal[]);
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native bool IsDecalPrecached(const char[] decal);
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/**
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* Returns if a given generic file is precached.
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@@ -251,7 +298,7 @@ native bool:IsDecalPrecached(const String:decal[]);
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* @param generic Name of the generic file to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsGenericPrecached(const String:generic[]);
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native bool IsGenericPrecached(const char[] generic);
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/**
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* Precaches a given sound.
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@@ -260,7 +307,7 @@ native bool:IsGenericPrecached(const String:generic[]);
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* @param preload If preload is true the file will be precached before level startup.
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* @return True if successfully precached, false otherwise.
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*/
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native bool:PrecacheSound(const String:sound[], bool:preload=false);
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native bool PrecacheSound(const char[] sound, bool preload=false);
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/**
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* Returns if a given sound is precached.
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@@ -268,7 +315,7 @@ native bool:PrecacheSound(const String:sound[], bool:preload=false);
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* @param sound Name of the sound to check.
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* @return True if precached, false otherwise.
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*/
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native bool:IsSoundPrecached(const String:sound[]);
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native bool IsSoundPrecached(const char[] sound);
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/**
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* Creates different types of ingame messages.
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@@ -276,10 +323,9 @@ native bool:IsSoundPrecached(const String:sound[]);
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* @param client Index of the client.
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* @param kv KeyValues handle to set the menu keys and options. (Check iserverplugin.h for more information).
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* @param type Message type to display ingame.
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* @noreturn
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* @error Invalid client index, or client not connected.
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*/
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native CreateDialog(client, Handle:kv, DialogType:type);
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native void CreateDialog(int client, Handle kv, DialogType type);
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/**
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* Guesses the SDK version a mod was compiled against. If nothing
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@@ -291,7 +337,7 @@ native CreateDialog(client, Handle:kv, DialogType:type);
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* @return SOURCE_SDK version code.
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*/
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#pragma deprecated See GetEngineVersion()
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native GuessSDKVersion();
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native int GuessSDKVersion();
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/**
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* Gets the engine version that the currently-loaded SM core was compiled against.
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@@ -301,7 +347,7 @@ native GuessSDKVersion();
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*
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* @return An EngineVersion value.
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*/
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native EngineVersion:GetEngineVersion();
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native EngineVersion GetEngineVersion();
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/**
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* Prints a message to a specific client in the chat area.
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@@ -309,23 +355,21 @@ native EngineVersion:GetEngineVersion();
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* @param client Client index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintToChat(client, const String:format[], any:...);
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native void PrintToChat(int client, const char[] format, any ...);
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/**
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* Prints a message to all clients in the chat area.
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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stock PrintToChatAll(const String:format[], any:...)
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stock void PrintToChatAll(const char[] format, any ...)
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{
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decl String:buffer[192];
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char buffer[254];
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for (new i = 1; i <= MaxClients; i++)
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsClientInGame(i))
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{
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@@ -342,23 +386,21 @@ stock PrintToChatAll(const String:format[], any:...)
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* @param client Client index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintCenterText(client, const String:format[], any:...);
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native void PrintCenterText(int client, const char[] format, any ...);
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/**
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* Prints a message to all clients in the center of the screen.
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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stock PrintCenterTextAll(const String:format[], any:...)
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stock void PrintCenterTextAll(const char[] format, any ...)
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{
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decl String:buffer[192];
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char buffer[254];
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|
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for (new i = 1; i <= MaxClients; i++)
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for (int i = 1; i <= MaxClients; i++)
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{
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if (IsClientInGame(i))
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{
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@@ -375,23 +417,21 @@ stock PrintCenterTextAll(const String:format[], any:...)
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* @param client Client index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintHintText(client, const String:format[], any:...);
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native void PrintHintText(int client, const char[] format, any ...);
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/**
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* Prints a message to all clients with a hint box.
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*
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* @param format Formatting rules.
|
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* @param ... Variable number of format parameters.
|
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* @noreturn
|
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*/
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stock PrintHintTextToAll(const String:format[], any:...)
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stock void PrintHintTextToAll(const char[] format, any ...)
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{
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decl String:buffer[192];
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char buffer[254];
|
||||
|
||||
for (new i = 1; i <= MaxClients; i++)
|
||||
for (int i = 1; i <= MaxClients; i++)
|
||||
{
|
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if (IsClientInGame(i))
|
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{
|
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@@ -411,10 +451,9 @@ stock PrintHintTextToAll(const String:format[], any:...)
|
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* @param Kv KeyValues handle with all the data for the panel setup (Depends
|
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* on the panel type and may be unused).
|
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* @param show True to show the panel, or false to remove it from the client screen.
|
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* @noreturn
|
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* @error If the client is not connected an error will be thrown.
|
||||
*/
|
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native ShowVGUIPanel(client, const String:name[], Handle:Kv=INVALID_HANDLE, bool:show=true);
|
||||
native void ShowVGUIPanel(int client, const char[] name, Handle Kv=INVALID_HANDLE, bool show=true);
|
||||
|
||||
/**
|
||||
* Creates a HUD synchronization object. This object is used to automatically assign and
|
||||
@@ -449,7 +488,7 @@ native ShowVGUIPanel(client, const String:name[], Handle:Kv=INVALID_HANDLE, bool
|
||||
* If HUD text is not supported on this mod, then
|
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* INVALID_HANDLE is returned.
|
||||
*/
|
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native Handle:CreateHudSynchronizer();
|
||||
native Handle CreateHudSynchronizer();
|
||||
|
||||
/**
|
||||
* Sets the HUD parameters for drawing text. These parameters are stored
|
||||
@@ -473,10 +512,9 @@ native Handle:CreateHudSynchronizer();
|
||||
* @param fxTime Duration of chosen effect (may not apply to all effects).
|
||||
* @param fadeIn Number of seconds to spend fading in.
|
||||
* @param fadeOut Number of seconds to spend fading out.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetHudTextParams(Float:x, Float:y, Float:holdTime, r, g, b, a, effect = 0,
|
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Float:fxTime=6.0, Float:fadeIn=0.1, Float:fadeOut=0.2);
|
||||
native void SetHudTextParams(float x, float y, float holdTime, int r, int g, int b, int a, int effect = 0,
|
||||
float fxTime=6.0, float fadeIn=0.1, float fadeOut=0.2);
|
||||
|
||||
/**
|
||||
* Sets the HUD parameters for drawing text. These parameters are stored
|
||||
@@ -496,11 +534,10 @@ native SetHudTextParams(Float:x, Float:y, Float:holdTime, r, g, b, a, effect = 0
|
||||
* @param fxTime Duration of chosen effect (may not apply to all effects).
|
||||
* @param fadeIn Number of seconds to spend fading in.
|
||||
* @param fadeOut Number of seconds to spend fading out.
|
||||
* @noreturn
|
||||
*/
|
||||
native SetHudTextParamsEx(Float:x, Float:y, Float:holdTime, color1[4],
|
||||
color2[4]={255,255,255,0}, effect = 0, Float:fxTime=6.0,
|
||||
Float:fadeIn=0.1, Float:fadeOut=0.2);
|
||||
native void SetHudTextParamsEx(float x, float y, float holdTime, int color1[4],
|
||||
int color2[4]={255,255,255,0}, int effect = 0, float fxTime=6.0,
|
||||
float fadeIn=0.1, float fadeOut=0.2);
|
||||
|
||||
/**
|
||||
* Shows a synchronized HUD message to a client.
|
||||
@@ -515,7 +552,7 @@ native SetHudTextParamsEx(Float:x, Float:y, Float:holdTime, color1[4],
|
||||
* This function fails if the mod does not support it.
|
||||
* @error Client not in-game, or sync object not valid.
|
||||
*/
|
||||
native ShowSyncHudText(client, Handle:sync, const String:message[], any:...);
|
||||
native int ShowSyncHudText(int client, Handle sync, const char[] message, any ...);
|
||||
|
||||
/**
|
||||
* Clears the text on a synchronized HUD channel.
|
||||
@@ -531,10 +568,9 @@ native ShowSyncHudText(client, Handle:sync, const String:message[], any:...);
|
||||
*
|
||||
* @param client Client index to send the message to.
|
||||
* @param sync Synchronization object.
|
||||
* @noreturn
|
||||
* @error Client not in-game, or sync object not valid.
|
||||
*/
|
||||
native ClearSyncHud(client, Handle:sync);
|
||||
native void ClearSyncHud(int client, Handle sync);
|
||||
|
||||
/**
|
||||
* Shows a HUD message to a client on the given channel.
|
||||
@@ -553,7 +589,7 @@ native ClearSyncHud(client, Handle:sync);
|
||||
* Any other return value is the channel number that was
|
||||
* used to render the text.
|
||||
*/
|
||||
native ShowHudText(client, channel, const String:message[], any:...);
|
||||
native int ShowHudText(int client, int channel, const char[] message, any ...);
|
||||
|
||||
/**
|
||||
* Shows a MOTD panel to a specific client.
|
||||
@@ -563,10 +599,9 @@ native ShowHudText(client, channel, const String:message[], any:...);
|
||||
* @param msg Contents of the panel, it can be treated as an url, filename or plain text
|
||||
* depending on the type parameter (WARNING: msg has to be 192 bytes maximum!)
|
||||
* @param type Determines the way to treat the message body of the panel.
|
||||
* @noreturn
|
||||
* @error If the client is not connected an error will be thrown.
|
||||
*/
|
||||
stock ShowMOTDPanel(client, const String:title[], const String:msg[], type=MOTDPANEL_TYPE_INDEX)
|
||||
stock void ShowMOTDPanel(int client, const char[] title, const char[] msg, int type=MOTDPANEL_TYPE_INDEX)
|
||||
{
|
||||
char num[3];
|
||||
IntToString(type, num, sizeof(num));
|
||||
@@ -586,9 +621,8 @@ stock ShowMOTDPanel(client, const String:title[], const String:msg[], type=MOTDP
|
||||
* @param time Duration to hold the panel on the client's screen.
|
||||
* @param ip Destination IP.
|
||||
* @param password Password to connect to the destination IP. The client will be able to see this.
|
||||
* @noreturn
|
||||
*/
|
||||
stock DisplayAskConnectBox(client, Float:time, const String:ip[], const String:password[] = "")
|
||||
stock void DisplayAskConnectBox(int client, float time, const char[] ip, const char[] password = "")
|
||||
{
|
||||
char destination[288];
|
||||
FormatEx(destination, sizeof(destination), "%s/%s", ip, password);
|
||||
@@ -606,7 +640,7 @@ stock DisplayAskConnectBox(client, Float:time, const String:ip[], const String:p
|
||||
* @param entity Entity index.
|
||||
* @return Entity reference.
|
||||
*/
|
||||
native EntIndexToEntRef(entity);
|
||||
native int EntIndexToEntRef(int entity);
|
||||
|
||||
/**
|
||||
* Retrieves the entity index from a reference.
|
||||
@@ -614,7 +648,7 @@ native EntIndexToEntRef(entity);
|
||||
* @param ref Entity reference.
|
||||
* @return Entity index.
|
||||
*/
|
||||
native EntRefToEntIndex(ref);
|
||||
native int EntRefToEntIndex(int ref);
|
||||
|
||||
/**
|
||||
* Converts a reference into a backwards compatible version.
|
||||
@@ -622,7 +656,7 @@ native EntRefToEntIndex(ref);
|
||||
* @param ref Entity reference.
|
||||
* @return Bcompat reference.
|
||||
*/
|
||||
native MakeCompatEntRef(ref);
|
||||
native int MakeCompatEntRef(int ref);
|
||||
|
||||
|
||||
enum ClientRangeType
|
||||
@@ -642,3 +676,23 @@ enum ClientRangeType
|
||||
*/
|
||||
native int GetClientsInRange(float origin[3], ClientRangeType rangeType, int[] clients, int size);
|
||||
|
||||
/**
|
||||
* Retrieves the server's authentication string (SteamID).
|
||||
*
|
||||
* Note: If called before server is connected to Steam, auth id
|
||||
* will be invalid ([I:0:1], 1, etc.)
|
||||
*
|
||||
* @param authType Auth id type and format to use.
|
||||
* (Only AuthId_Steam3 and AuthId_SteamID64 are supported)
|
||||
* @param auth Buffer to store the server's auth id.
|
||||
* @param maxlen Maximum length of string buffer (includes NULL terminator).
|
||||
* @error Invalid AuthIdType given.
|
||||
*/
|
||||
native void GetServerAuthId(AuthIdType authType, char[] auth, int maxlen);
|
||||
|
||||
/**
|
||||
* Returns the server's Steam account ID.
|
||||
*
|
||||
* @return Steam account ID or 0 if not available.
|
||||
*/
|
||||
native int GetServerSteamAccountId();
|
||||
|
||||
Reference in New Issue
Block a user