Updated includes and compilers to version 1.4.1. Added compiler for OS X.
This commit is contained in:
Vendored
+254
-8
@@ -48,6 +48,7 @@
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#define TF_CONDFLAG_TELEPORTGLOW (1 << 6)
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#define TF_CONDFLAG_TAUNTING (1 << 7)
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#define TF_CONDFLAG_UBERCHARGEFADE (1 << 8)
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#define TF_CONDFLAG_CLOAKFLICKER (1 << 9)
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#define TF_CONDFLAG_TELEPORTING (1 << 10)
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#define TF_CONDFLAG_KRITZKRIEGED (1 << 11)
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#define TF_CONDFLAG_DEADRINGERED (1 << 13)
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@@ -57,10 +58,17 @@
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#define TF_CONDFLAG_CHARGING (1 << 17)
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#define TF_CONDFLAG_DEMOBUFF (1 << 18)
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#define TF_CONDFLAG_CRITCOLA (1 << 19)
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#define TF_CONDFLAG_HEALING (1 << 20)
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#define TF_CONDFLAG_ONFIRE (1 << 21)
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#define TF_CONDFLAG_OVERHEALED (1 << 22)
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#define TF_CONDFLAG_JARATED (1 << 23)
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#define TF_CONDFLAG_INHEALRADIUS (1 << 20)
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#define TF_CONDFLAG_HEALING (1 << 21)
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#define TF_CONDFLAG_ONFIRE (1 << 22)
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#define TF_CONDFLAG_OVERHEALED (1 << 23)
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#define TF_CONDFLAG_JARATED (1 << 24)
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#define TF_CONDFLAG_BLEEDING (1 << 25)
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#define TF_CONDFLAG_DEFENSEBUFFED (1 << 26)
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#define TF_CONDFLAG_MILKED (1 << 27)
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#define TF_CONDFLAG_MEGAHEAL (1 << 28)
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#define TF_CONDFLAG_REGENBUFFED (1 << 29)
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#define TF_CONDFLAG_MARKEDFORDEATH (1 << 30)
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#define TF_DEATHFLAG_KILLERDOMINATION (1 << 0)
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#define TF_DEATHFLAG_ASSISTERDOMINATION (1 << 1)
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@@ -68,6 +76,171 @@
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#define TF_DEATHFLAG_ASSISTERREVENGE (1 << 3)
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#define TF_DEATHFLAG_FIRSTBLOOD (1 << 4)
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#define TF_DEATHFLAG_DEADRINGER (1 << 5)
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#define TF_DEATHFLAG_INTERRUPTED (1 << 6)
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#define TF_DEATHFLAG_GIBBED (1 << 7)
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#define TF_DEATHFLAG_PURGATORY (1 << 8)
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// Custom kill identifiers for the customkill property on the player_death event
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enum {
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TF_CUSTOM_HEADSHOT = 1,
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TF_CUSTOM_BACKSTAB,
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TF_CUSTOM_BURNING,
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TF_CUSTOM_WRENCH_FIX,
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TF_CUSTOM_MINIGUN,
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TF_CUSTOM_SUICIDE,
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TF_CUSTOM_TAUNT_HADOUKEN,
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TF_CUSTOM_BURNING_FLARE,
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TF_CUSTOM_TAUNT_HIGH_NOON,
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TF_CUSTOM_TAUNT_GRAND_SLAM,
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TF_CUSTOM_PENETRATE_MY_TEAM,
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TF_CUSTOM_PENETRATE_ALL_PLAYERS,
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TF_CUSTOM_TAUNT_FENCING,
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TF_CUSTOM_PENETRATE_HEADSHOT,
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TF_CUSTOM_TAUNT_ARROW_STAB,
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TF_CUSTOM_TELEFRAG,
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TF_CUSTOM_BURNING_ARROW,
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TF_CUSTOM_FLYINGBURN,
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TF_CUSTOM_PUMPKIN_BOMB,
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TF_CUSTOM_DECAPITATION,
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TF_CUSTOM_TAUNT_GRENADE,
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TF_CUSTOM_BASEBALL,
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TF_CUSTOM_CHARGE_IMPACT,
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TF_CUSTOM_TAUNT_BARBARIAN_SWING,
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TF_CUSTOM_AIR_STICKY_BURST,
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TF_CUSTOM_DEFENSIVE_STICKY,
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TF_CUSTOM_PICKAXE,
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TF_CUSTOM_ROCKET_DIRECTHIT,
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TF_CUSTOM_TAUNT_UBERSLICE,
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TF_CUSTOM_PLAYER_SENTRY,
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TF_CUSTOM_STANDARD_STICKY,
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TF_CUSTOM_SHOTGUN_REVENGE_CRIT,
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TF_CUSTOM_TAUNT_ENGINEER_SMASH,
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TF_CUSTOM_BLEEDING,
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TF_CUSTOM_GOLD_WRENCH,
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TF_CUSTOM_CARRIED_BUILDING,
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TF_CUSTOM_COMBO_PUNCH,
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TF_CUSTOM_TAUNT_ENGINEER_ARM,
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TF_CUSTOM_FISH_KILL,
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TF_CUSTOM_TRIGGER_HURT,
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TF_CUSTOM_DECAPITATION_BOSS,
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TF_CUSTOM_STICKBOMB_EXPLOSION,
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TF_CUSTOM_AEGIS_ROUND,
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TF_CUSTOM_FLARE_EXPLOSION,
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TF_CUSTOM_BOOTS_STOMP,
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TF_CUSTOM_PLASMA,
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TF_CUSTOM_PLASMA_CHARGED,
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TF_CUSTOM_PLASMA_GIB,
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TF_CUSTOM_PRACTICE_STICKY,
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TF_CUSTOM_EYEBALL_ROCKET,
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};
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// Weapon codes as used in some events, such as player_death
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// (not to be confused with Item Definition Indexes)
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enum {
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TF_WEAPON_NONE = 0,
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TF_WEAPON_BAT,
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TF_WEAPON_BAT_WOOD,
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TF_WEAPON_BOTTLE,
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TF_WEAPON_FIREAXE,
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TF_WEAPON_CLUB,
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TF_WEAPON_CROWBAR,
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TF_WEAPON_KNIFE,
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TF_WEAPON_FISTS,
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TF_WEAPON_SHOVEL,
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TF_WEAPON_WRENCH,
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TF_WEAPON_BONESAW,
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TF_WEAPON_SHOTGUN_PRIMARY,
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TF_WEAPON_SHOTGUN_SOLDIER,
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TF_WEAPON_SHOTGUN_HWG,
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TF_WEAPON_SHOTGUN_PYRO,
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TF_WEAPON_SCATTERGUN,
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TF_WEAPON_SNIPERRIFLE,
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TF_WEAPON_MINIGUN,
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TF_WEAPON_SMG,
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TF_WEAPON_SYRINGEGUN_MEDIC,
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TF_WEAPON_TRANQ,
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TF_WEAPON_ROCKETLAUNCHER,
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TF_WEAPON_GRENADELAUNCHER,
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TF_WEAPON_PIPEBOMBLAUNCHER,
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TF_WEAPON_FLAMETHROWER,
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TF_WEAPON_GRENADE_NORMAL,
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TF_WEAPON_GRENADE_CONCUSSION,
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TF_WEAPON_GRENADE_NAIL,
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TF_WEAPON_GRENADE_MIRV,
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TF_WEAPON_GRENADE_MIRV_DEMOMAN,
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TF_WEAPON_GRENADE_NAPALM,
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TF_WEAPON_GRENADE_GAS,
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TF_WEAPON_GRENADE_EMP,
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TF_WEAPON_GRENADE_CALTROP,
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TF_WEAPON_GRENADE_PIPEBOMB,
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TF_WEAPON_GRENADE_SMOKE_BOMB,
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TF_WEAPON_GRENADE_HEAL,
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TF_WEAPON_GRENADE_STUNBALL,
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TF_WEAPON_GRENADE_JAR,
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TF_WEAPON_GRENADE_JAR_MILK,
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TF_WEAPON_PISTOL,
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TF_WEAPON_PISTOL_SCOUT,
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TF_WEAPON_REVOLVER,
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TF_WEAPON_NAILGUN,
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TF_WEAPON_PDA,
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TF_WEAPON_PDA_ENGINEER_BUILD,
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TF_WEAPON_PDA_ENGINEER_DESTROY,
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TF_WEAPON_PDA_SPY,
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TF_WEAPON_BUILDER,
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TF_WEAPON_MEDIGUN,
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TF_WEAPON_GRENADE_MIRVBOMB,
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TF_WEAPON_FLAMETHROWER_ROCKET,
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TF_WEAPON_GRENADE_DEMOMAN,
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TF_WEAPON_SENTRY_BULLET,
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TF_WEAPON_SENTRY_ROCKET,
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TF_WEAPON_DISPENSER,
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TF_WEAPON_INVIS,
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TF_WEAPON_FLAREGUN,
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TF_WEAPON_LUNCHBOX,
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TF_WEAPON_JAR,
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TF_WEAPON_COMPOUND_BOW,
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TF_WEAPON_BUFF_ITEM,
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TF_WEAPON_PUMPKIN_BOMB,
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TF_WEAPON_SWORD,
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TF_WEAPON_DIRECTHIT,
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TF_WEAPON_LIFELINE,
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TF_WEAPON_LASER_POINTER,
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TF_WEAPON_DISPENSER_GUN,
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TF_WEAPON_SENTRY_REVENGE,
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TF_WEAPON_JAR_MILK,
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TF_WEAPON_HANDGUN_SCOUT_PRIMARY,
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TF_WEAPON_BAT_FISH,
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TF_WEAPON_CROSSBOW,
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TF_WEAPON_STICKBOMB,
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TF_WEAPON_HANDGUN_SCOUT_SEC,
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TF_WEAPON_SODA_POPPER,
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TF_WEAPON_SNIPERRIFLE_DECAP,
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TF_WEAPON_RAYGUN,
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TF_WEAPON_PARTICLE_CANNON,
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TF_WEAPON_MECHANICAL_ARM,
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};
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// TF2 Weapon Slots for GetPlayerWeaponSlot
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enum
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{
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TFWeaponSlot_Primary,
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TFWeaponSlot_Secondary,
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TFWeaponSlot_Melee,
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TFWeaponSlot_Grenade,
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TFWeaponSlot_Building,
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TFWeaponSlot_PDA,
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TFWeaponSlot_Item1,
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TFWeaponSlot_Item2
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};
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// Identifiers for the eventtype property on the teamplay_flag_event event
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enum {
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TF_FLAGEVENT_PICKEDUP = 1,
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TF_FLAGEVENT_CAPTURED,
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TF_FLAGEVENT_DEFENDED,
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TF_FLAGEVENT_DROPPED,
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TF_FLAGEVENT_RETURNED
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};
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enum TFResourceType
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{
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@@ -133,15 +306,15 @@ stock TFClassType:TF2_GetPlayerClass(client)
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* @param client Player's index.
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* @param class TFClassType class symbol.
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* @param weapons This paramater is ignored.
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* @param persistant If true changes the players desired class so the change stays after death.
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* @param persistent If true changes the players desired class so the change stays after death.
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* @noreturn
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* @error Invalid client index.
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*/
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stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
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stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistent=true)
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{
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SetEntProp(client, Prop_Send, "m_iClass", _:class);
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if (persistant)
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if (persistent)
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{
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SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
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}
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@@ -254,7 +427,80 @@ stock TF2_RemoveAllWeapons(client)
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* @param client Player's index.
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* @return Player's condition bits
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*/
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#pragma deprecated Use TF2_IsPlayerInCondition instead.
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stock TF2_GetPlayerConditionFlags(client)
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{
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return GetEntProp(client, Prop_Send, "m_nPlayerCond");
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return GetEntProp(client, Prop_Send, "m_nPlayerCond")|GetEntProp(client, Prop_Send, "_condition_bits");
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}
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/**
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* Check whether or not a condition is set on a player
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*
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* @param client Player's index.
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* @return True if set, false otherwise
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*/
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stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
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{
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// Conditions are stored across two netprops now, one for each 32-bit segment.
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if (_:cond < 32)
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{
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new bit = 1 << _:cond;
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if ((GetEntProp(client, Prop_Send, "m_nPlayerCond") & bit) == bit)
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{
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return true;
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}
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if ((GetEntProp(client, Prop_Send, "_condition_bits") & bit) == bit)
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{
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return true;
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}
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}
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else
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{
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new bit = (1 << (_:cond - 32));
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if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
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{
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return true;
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}
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}
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return false;
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}
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/**
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* Gets an entity's object type.
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*
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* @param entity Entity index.
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* @return Current TFObjectType of entity.
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* @error Invalid entity index.
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*/
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stock TFObjectType:TF2_GetObjectType(entity)
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{
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new offset = GetEntSendPropOffs(entity, "m_iObjectType");
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if (offset <= 0)
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{
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ThrowError("Entity index %d is not an object", entity);
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}
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return TFObjectType:GetEntData(entity, offset);
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}
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/**
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* Gets an entity's object mode.
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*
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* @param entity Entity index.
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* @return Current TFObjectMode of entity.
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* @error Invalid entity index.
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*/
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stock TFObjectMode:TF2_GetObjectMode(entity)
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{
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new offset = GetEntSendPropOffs(entity, "m_iObjectMode");
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if (offset <= 0)
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{
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ThrowError("Entity index %d is not an object", entity);
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}
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return TFObjectMode:GetEntData(entity, offset);
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}
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