From 37a7224d6c598561558cc4ff3b4cd74ed7547f90 Mon Sep 17 00:00:00 2001 From: BotoX Date: Thu, 18 Aug 2016 06:47:48 +0200 Subject: [PATCH] ignore z-axis for anti-longknife, lagcompensation is really needed here. --- src/zr/damage.inc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/zr/damage.inc b/src/zr/damage.inc index e6d82c4..5531509 100644 --- a/src/zr/damage.inc +++ b/src/zr/damage.inc @@ -295,6 +295,10 @@ public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, & GetClientAbsOrigin(client, clientPosition); GetClientAbsOrigin(attacker, attackerPosition); + // ignore z axis + clientPosition[2] = 0.0; + attackerPosition[2] = 0.0; + new Float:distance = GetVectorDistance(clientPosition, attackerPosition); // Block infection if distance is higher than allowed.