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// Configures ZR in survivor mode. Everyone but a small group of humans are
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// infected. Execute this config from a pre map config file.
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// Optional. Change to a different set of classes and models here if you want to
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// use different classes. For instance:
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// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
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// zr_config_path_models "configs/zr/models-survivor.txt"
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// Use absolute infection mode.
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zr_infect_mzombie_mode absolute
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// Number of humans. Must be negative in this mode. For instance, -5 will give
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// four remaining humans after mother zombie infection, the rest will be zombies.
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zr_infect_mzombie_ratio -5
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// Zombies must be teleported to spawn on mother zombie infect, or the humans
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// will be doomed.
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zr_infect_mzombie_respawn 1
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// Respawn in zombie team.
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zr_respawn 1
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zr_respawn_team_zombie 1
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// Prevent zombies suiciding to get on human team.
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zr_respawn_team_zombie_world 1
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// Configures ZR in survivor mode. Everyone but a small group of humans are
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// infected. Execute this config from a pre map config file.
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// Optional. Change to a different set of classes and models here if you want to
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// use different classes. For instance:
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// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
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// zr_config_path_models "configs/zr/models-survivor.txt"
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// Use absolute infection mode.
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zr_infect_mzombie_mode absolute
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// Number of humans. Must be negative in this mode. For instance, -5 will give
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// four remaining humans after mother zombie infection, the rest will be zombies.
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zr_infect_mzombie_ratio -5
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// Zombies must be teleported to spawn on mother zombie infect, or the humans
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// will be doomed.
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zr_infect_mzombie_respawn 1
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// Respawn in zombie team.
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zr_respawn 1
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zr_respawn_team_zombie 1
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// Prevent zombies suiciding to get on human team.
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zr_respawn_team_zombie_world 1
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