removed the tier based infection again, its just randomized again

This commit is contained in:
jenz
2026-09-01 17:35:03 +02:00
parent 572ced8387
commit 29dc99af0c
+14 -29
View File
@@ -32,7 +32,6 @@
#tryinclude "AFKManager.inc"
#tryinclude "TeamManager.inc"
#include "unloze_playtime.inc"
/* Restore old REQUIRE_PLUGIN value if necessary */
#if defined TEMP_REQUIRE_PLUGIN
@@ -707,24 +706,17 @@ public Action:InfectMotherZombie(Handle:timer)
// Infect one of the main candidates.
if (candidatesMain)
{
// Find lowest tier candidate.
new lowestIndex = 0;
new lowestTier = GetPlayerTier_native(GetArrayCell(aCandidatesMain, 0));
for (new n = 1; n < candidatesMain; n++)
{
new tier = GetPlayerTier_native(GetArrayCell(aCandidatesMain, n));
if (tier < lowestTier)
{
lowestTier = tier;
lowestIndex = n;
}
}
new client = GetArrayCell(aCandidatesMain, lowestIndex);
// Get a random array index.
new i = Math_GetRandomInt(0, candidatesMain - 1);
// Get the client stored in the random array index.
new client = GetArrayCell(aCandidatesMain, i);
// Infect player.
if (InfectHumanToZombie(client, _, true))
infected++;
RemoveFromArray(aCandidatesMain, lowestIndex);
// Remove player from eligible client list.
RemoveFromArray(aCandidatesMain, i);
candidatesMain--;
}
else
@@ -744,24 +736,17 @@ public Action:InfectMotherZombie(Handle:timer)
// Infect one of the alternate candidates.
if (candidatesAlt)
{
// Find lowest tier candidate.
new lowestIndex = 0;
new lowestTier = GetPlayerTier_native(GetArrayCell(aCandidatesAlt, 0));
for (new n = 1; n < candidatesAlt; n++)
{
new tier = GetPlayerTier_native(GetArrayCell(aCandidatesAlt, n));
if (tier < lowestTier)
{
lowestTier = tier;
lowestIndex = n;
}
}
new client = GetArrayCell(aCandidatesAlt, lowestIndex);
// Get a random array index.
new i = Math_GetRandomInt(0, candidatesAlt - 1);
// Get the client stored in the random array index.
new client = GetArrayCell(aCandidatesAlt, i);
// Infect player.
if (InfectHumanToZombie(client, _, true))
infected++;
RemoveFromArray(aCandidatesAlt, lowestIndex);
// Remove player from eligible client list.
RemoveFromArray(aCandidatesAlt, i);
candidatesAlt--;
}
else // We have no candidates at all. time to fuck over random people!