Updated compiler and includes to version 1.3.4.
This commit is contained in:
Vendored
+98
-17
@@ -74,6 +74,13 @@ struct Plugin
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#include <commandfilters>
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#include <nextmap>
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enum APLRes
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{
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APLRes_Success = 0, /**< Plugin should load */
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APLRes_Failure, /**< Plugin shouldn't load and should display an error */
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APLRes_SilentFailure /**< Plugin shouldn't load but do so silently */
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};
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/**
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* Declare this as a struct in your plugin to expose its information.
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* Example:
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@@ -101,26 +108,35 @@ public Plugin:myinfo;
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* @noreturn
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*/
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forward OnPluginStart();
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/**
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* @deprecated Use AskPluginLoad2() instead.
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* If a plugin contains both AskPluginLoad() and AskPluginLoad2(), the former will
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* not be called, but old plugins with only AskPluginLoad() will work.
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*/
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#pragma deprecated Use AskPluginLoad2() instead
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forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
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/**
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* Called before OnPluginStart, in case the plugin wants to check for load failure.
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* This is called even if the plugin type is "private." Any natives from modules are
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* not available at this point. Thus, this forward should only be used for explicit
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* pre-emptive things, such as adding dynamic natives, or setting certain types of load filters.
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* pre-emptive things, such as adding dynamic natives, setting certain types of load
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* filters (such as not loading the plugin for certain games).
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*
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* @note It is not safe to call externally resolved natives until OnPluginStart().
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* @note Any sort of RTE in this function will cause the plugin to fail loading.
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* @note You MUST remember to return SOMETHING here. The act of not returning is
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* equivalent to returning 0 (false). If you forgot to return, it will
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* cause your plugin to not load with a very strange error message.
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* @note If you do not return anything, it is treated like returning success.
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* @note If a plugin has an AskPluginLoad2(), AskPluginLoad() will not be called.
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*
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*
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* @param myself Handle to the plugin.
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* @param late Whether or not the plugin was loaded "late" (after map load).
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* @param error Error message buffer in case load failed.
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* @param err_max Maximum number of characters for error message buffer.
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* @return True if load success, false otherwise.
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* @return APLRes_Success for load success, APLRes_Failure or APLRes_SilentFailure otherwise
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*/
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forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max);
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forward APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max);
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/**
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* Called when the plugin is about to be unloaded.
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@@ -394,16 +410,6 @@ native GetSysTickCount();
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*/
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native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod");
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/**
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* Sets a native as optional, such that if it is unloaded, removed,
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* or otherwise non-existent, the plugin will still work. Calling
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* removed natives results in a run-time error.
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*
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* @param name Native name.
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* @noreturn
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*/
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native MarkNativeAsOptional(const String:name[]);
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/**
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* Registers a library name for identifying as a dependency to
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* other plugins.
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@@ -549,6 +555,81 @@ forward bool:OnClientFloodCheck(client);
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*/
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forward OnClientFloodResult(client, bool:blocked);
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/**
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* Feature types.
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*/
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enum FeatureType
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{
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/**
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* A native function call.
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*/
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FeatureType_Native,
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/**
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* A named capability. This is distinctly different from checking for a
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* native, because the underlying functionality could be enabled on-demand
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* to improve loading time. Thus a native may appear to exist, but it might
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* be part of a set of features that are not compatible with the current game
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* or version of SourceMod.
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*/
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FeatureType_Capability
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};
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/**
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* Feature statuses.
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*/
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enum FeatureStatus
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{
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/**
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* Feature is available for use.
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*/
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FeatureStatus_Available,
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/**
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* Feature is not available.
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*/
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FeatureStatus_Unavailable,
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/**
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* Feature is not known at all.
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*/
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FeatureStatus_Unknown
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};
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/**
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* Returns whether "GetFeatureStatus" will work. Using this native
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* or this function will not cause SourceMod to fail loading on older versions,
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* however, GetFeatureStatus will only work if this function returns true.
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*
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* @return True if GetFeatureStatus will work, false otherwise.
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*/
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stock bool:CanTestFeatures()
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{
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return LibraryExists("__CanTestFeatures__");
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}
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/**
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* Returns whether a feature exists, and if so, whether it is usable.
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*
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* @param type Feature type.
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* @param name Feature name.
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* @return Feature status.
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*/
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native FeatureStatus:GetFeatureStatus(FeatureType:type, const String:name[]);
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/**
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* Requires that a given feature is available. If it is not, SetFailState()
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* is called with the given message.
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*
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* @param type Feature type.
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* @param name Feature name.
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* @param fmt Message format string, or empty to use default.
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* @param ... Message format parameters, if any.
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* @noreturn
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*/
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native RequireFeature(FeatureType:type, const String:name[],
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const String:fmt[]="", any:...);
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#include <helpers>
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#include <entity>
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#include <entity_prop_stocks>
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