Updated compiler and includes to version 1.3.4.

This commit is contained in:
Richard Helgeby
2010-07-25 20:58:18 +02:00
parent e6509e59a7
commit 038c03dbbe
32 changed files with 613 additions and 74 deletions
+9 -7
View File
@@ -117,6 +117,9 @@ forward OnClientDisconnect_Post(client);
/**
* Called when a client is sending a command.
*
* As of SourceMod 1.3, the client is guaranteed to be in-game.
* Use command listeners (console.inc) for more advanced hooks.
*
* @param client Client index.
* @param args Number of arguments.
* @noreturn
@@ -133,9 +136,8 @@ forward OnClientSettingsChanged(client);
/**
* Called when a client receives a Steam ID. The state of a client's
* authorization via Steam or as an admin is not guaranteed here.
* Use OnClientAuthorized() or OnClientPostAdminCheck() for those,
* respectively.
* authorization as an admin is not guaranteed here. Use
* OnClientPostAdminCheck() if you need a client's admin status.
*
* This is called by bots, but the ID will be "BOT".
*
@@ -599,7 +601,7 @@ native Float:GetClientTime(client);
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Latency.
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetClientLatency(client, NetFlow:flow);
@@ -609,7 +611,7 @@ native Float:GetClientLatency(client, NetFlow:flow);
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Average latency.
* @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetClientAvgLatency(client, NetFlow:flow);
@@ -619,7 +621,7 @@ native Float:GetClientAvgLatency(client, NetFlow:flow);
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Average packet loss.
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetClientAvgLoss(client, NetFlow:flow);
@@ -629,7 +631,7 @@ native Float:GetClientAvgLoss(client, NetFlow:flow);
*
* @param client Player's index.
* @param flow Traffic flowing direction.
* @return Average packet choke.
* @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetClientAvgChoke(client, NetFlow:flow);