"Games" { "cstrike" { "Offsets" { // CBaseEntity::ForceVPhysicsCollide(CBaseEntity *pEntity). Same offsets as PropSpawner. "ForceVPhysicsCollide" { "linux" "160" "windows" "159" } // CBasePlayer::PlayerUse(). Same offsets as PropSpawner. "PlayerUse" { "linux" "414" "windows" "413" } } "Signatures" { // CCollisionEvent::ShouldCollide(IPhysicsObject *, IPhysicsObject *, void *, void *). // The vphysics collision filter, detoured for couch bans. Local symbol from .symtab, // so the server binary must be unstripped (as for LagCompensation). "CCollisionEvent::ShouldCollide" { "library" "server" "linux" "@_ZN15CCollisionEvent13ShouldCollideEP14IPhysicsObjectS1_PvS2_" } // CBaseEntity::CollisionRulesChanged(). Makes vphysics re-ask ShouldCollide for cached pairs. "CBaseEntity::CollisionRulesChanged" { "library" "server" "linux" "@_ZN11CBaseEntity21CollisionRulesChangedEv" } } } }