"bosses"
{
	"0"
	{
		"name"				"Red Cube"
		"method"			"breakable"
		"trigger"			"enemy1_temp1:OnEntitySpawned"
		"showtrigger"		"enemy1_core1:OnTakeDamage"
		"hurttrigger"		"enemy1_core1:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"enemy1_core1"
	}
	"1"
	{
		"name"				"Green Cube"
		"method"			"breakable"
		"trigger"			"enemy2_temp1:OnEntitySpawned"
		"showtrigger"		"enemy2_core1:OnTakeDamage"
		"hurttrigger"		"enemy2_core1:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"enemy2_core1"
	}
	"2"
	{
		"name"				"Blue Cube"
		"method"			"breakable"
		"trigger"			"enemy3_temp1:OnEntitySpawned"
		"showtrigger"		"enemy3_core1:OnTakeDamage"
		"hurttrigger"		"enemy3_core1:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"enemy3_core1"
	}
	"3" // B Boss
	{
		"name"				"Crystal"
		"method"			"breakable"
		"trigger"			"enemy4_temp1:OnEntitySpawned"
		"showtrigger"		"enemy4_core1:OnTakeDamage"
		"hurttrigger"		"enemy4_core1:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable"			"enemy4_core1"
	}
	"4" // B Boss
	{
		"name"				"Crystals left"
		"method"			"counter"
		"trigger"			"b_boss_relay1:OnTrigger"

		"counter"			"b_boss_counter1"
	}
	"5" // Stage C
	{
		"name"				"Crystals left"
		"method"			"counter"
		"trigger"			"c_relay:OnUser1"
		"showtrigger"		"c_t3:OnStartTouch"

		"counter"			"c_crystal_counter1"
	}
	"6" // D Boss
	{
		"name"				"Segments Left"
		"method"			"counter"
		"trigger"			"radiation_startrelay1:OnTrigger"
		"showtrigger"		"radiation_hptrigger:OnStartTouch"

		"counter"			"radiation_hpmasscounter"
	}
	"7" // D Boss
	{
		"name"				"Current Segment"
		"method"			"counter"
		"trigger"			"radiation_startrelay1:OnTrigger"
		"showtrigger"		"radiation_hptrigger:OnStartTouch"
		"hurttrigger"		"radiation_target:OnHealthChanged"

		"counter"			"radiation_hpcounter"
	}
}