"bosses" { "0" // Stage 5 { "name" "Helicopter_Boss" "method" "counter" "trigger" "bosslvl5_end_hptrigger:OnStartTouch" "counter" "bosslvl5_end_counter" } "1" // Stage 1 { "name" "Gargantua" "method" "hpbar" "trigger" "bosslvl1_trigger:OnStartTouch" "iterator" "bosslvl1_4_counter3" "counter" "bosslvl1_4_counter1" "backup" "bosslvl1_4_counter2" } "2" // Stage 3 { "name" "Station" "method" "hpbar" "trigger" "bosslvl3_trigger:OnStartTouch" "iterator" "bosslvl3_counter3" "counter" "bosslvl3_counter1" "backup" "bosslvl3_counter2" } "3" // Stage 2 { "name" "Cockroach" "method" "hpbar" "trigger" "bosslvl2_trigger:OnStartTouch" "iterator" "bosslvl2_5_counter3" "counter" "bosslvl2_5_counter1" "backup" "bosslvl2_5_counter2" } "1" // Stage 4 { "name" "Gargantua" "method" "hpbar" "trigger" "bosslvl4_trigger:OnStartTouch" "iterator" "bosslvl1_4_counter3" "counter" "bosslvl1_4_counter1" "backup" "bosslvl1_4_counter2" } "3" // Stage 2 { "name" "Cockroach" "method" "hpbar" "trigger" "bosslvl5_trigger:OnStartTouch" "iterator" "bosslvl2_5_counter3" "counter" "bosslvl2_5_counter1" "backup" "bosslvl2_5_counter2" } }