#if defined _SetCollisionGroup_included
	#endinput
#endif

#define _SetCollisionGroup_included

//https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h#L397
/*enum COLLISION_GROUP
{
	COLLISION_GROUP_NONE  = 0,
	COLLISION_GROUP_DEBRIS,			// Collides with nothing but world and static stuff
	COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers
	COLLISION_GROUP_INTERACTIVE_DEBRIS,	// Collides with everything except other interactive debris or debris
	COLLISION_GROUP_INTERACTIVE,	// Collides with everything except interactive debris or debris
	COLLISION_GROUP_PLAYER,
	COLLISION_GROUP_BREAKABLE_GLASS,
	COLLISION_GROUP_VEHICLE,
	COLLISION_GROUP_PLAYER_MOVEMENT,  // For HL2, same as Collision_Group_Player, for
										// TF2, this filters out other players and CBaseObjects
	COLLISION_GROUP_NPC,			// Generic NPC group
	COLLISION_GROUP_IN_VEHICLE,		// for any entity inside a vehicle
	COLLISION_GROUP_WEAPON,			// for any weapons that need collision detection
	COLLISION_GROUP_VEHICLE_CLIP,	// vehicle clip brush to restrict vehicle movement
	COLLISION_GROUP_PROJECTILE,		// Projectiles!
	COLLISION_GROUP_DOOR_BLOCKER,	// Blocks entities not permitted to get near moving doors
	COLLISION_GROUP_PASSABLE_DOOR,	// Doors that the player shouldn't collide with
	COLLISION_GROUP_DISSOLVING,		// Things that are dissolving are in this group
	COLLISION_GROUP_PUSHAWAY,		// Nonsolid on client and server, pushaway in player code

	COLLISION_GROUP_NPC_ACTOR,		// Used so NPCs in scripts ignore the player.
	COLLISION_GROUP_NPC_SCRIPTED,	// USed for NPCs in scripts that should not collide with each other
}*/

/**
 * Sets a entity collision group
 *
 * @param entity           The entity index.
 * @param group            The group index.
 *
 * no return
 */
native void SetCollisionGroup(int entity, int group);


public SharedPlugin __pl_PlayerManager =
{
	name = "SetCollisionGroup",
	file = "SetCollisionGroup.smx",

	#if defined REQUIRE_PLUGIN
		required = 1
	#else
		required = 0
	#endif
};

#if !defined REQUIRE_PLUGIN
	public void __pl_PlayerManager_SetNTVOptional()
	{
		MarkNativeAsOptional("SetCollisionGroup");
	}
#endif