//---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action Command_HumanDog(int client, int argc) { float fOrigin[3]; if (argc < 1) { GetClientEyePosition(client, fOrigin); SpawnHumanDog(fOrigin); LogAction(client, -1, "\"%L\" spawned Human Dog at <%f><%f><%f>.", client, fOrigin[0], fOrigin[1], fOrigin[2]); return Plugin_Handled; } char sArgs[64]; char sTargetName[MAX_TARGET_LENGTH]; int iTargets[MAXPLAYERS]; int iTargetCount; bool bIsML; GetCmdArg(1, sArgs, sizeof(sArgs)); if ((iTargetCount = ProcessTargetString(sArgs, client, iTargets, MAXPLAYERS, COMMAND_FILTER_CONNECTED, sTargetName, sizeof(sTargetName), bIsML)) <= 0) { ReplyToTargetError(client, iTargetCount); return Plugin_Handled; } for (int i = 0; i < iTargetCount; i++) { if(IsClientInGame(iTargets[i]) && IsPlayerAlive(iTargets[i]) && (ZR_IsClientHuman(iTargets[i]))) { GetClientEyePosition(iTargets[i], fOrigin); SpawnHumanDog(fOrigin); LogAction(client, -1, "\"%L\" gave Human Dog to \"%L\".", client, iTargets[i]); } } return Plugin_Handled; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void SpawnHumanDog(float fOrigin[3]) { char sBuffer[256]; float fOriginTemp[3]; // Knife int iKnife = CreateEntityByName("weapon_knife"); Format(sBuffer, sizeof(sBuffer), "human_dog_knife_%d", g_iCounter); DispatchKeyValue(iKnife, "targetname", sBuffer); Format(sBuffer, sizeof(sBuffer), "11051995%d", g_iCounter); DispatchKeyValue(iKnife, "hammerid", sBuffer); DispatchKeyValue(iKnife, "spawnflags", "1"); DispatchKeyValue(iKnife, "angles", "0 0 0"); DispatchKeyValueVector(iKnife, "origin", fOrigin); //DispatchKeyValue(iKnife, "OnPlayerPickUp", "!activator,AddOutput,renderfx 6,0,-1"); Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d,Activate,,0,-1", g_iCounter); DispatchKeyValue(iKnife, "OnPlayerPickup", sBuffer); DispatchSpawn(iKnife); ActivateEntity(iKnife); HookSingleEntityOutput(iKnife, "OnPlayerPickup", HumanDogPickup, true); // Model int iModel = CreateEntityByName("prop_dynamic"); Format(sBuffer, sizeof(sBuffer), "human_dog_model_%d", g_iCounter); DispatchKeyValue(iModel, "targetname", sBuffer); DispatchKeyValue(iModel, "model", "models/player/pil/re1/dog/dog_pil.mdl"); DispatchKeyValue(iModel, "DisableBoneFollowers", "1"); DispatchKeyValue(iModel, "angles", "0 0 0"); DispatchKeyValue(iModel, "solid", "0"); DispatchKeyValue(iModel, "skin", "1"); DispatchKeyValue(iModel, "DefaultAnim", "Run_lower"); fOriginTemp[0] = fOrigin[0] + 10.4; fOriginTemp[1] = fOrigin[1] - 2.0; fOriginTemp[2] = fOrigin[2] - 40.32; DispatchKeyValueVector(iModel, "origin", fOriginTemp); DispatchSpawn(iModel); ActivateEntity(iModel); SetVariantString("!activator"); AcceptEntityInput(iModel, "SetParent", iKnife); // pickup trigger_once int iTrigger = CreateEntityByName("trigger_once"); Format(sBuffer, sizeof(sBuffer), "tnt_trigger_%d", g_iCounter); DispatchKeyValue(iTrigger, "targetname", sBuffer); DispatchKeyValue(iTrigger, "spawnflags", "1"); DispatchKeyValue(iTrigger, "startdisabled", "1"); DispatchKeyValue(iTrigger, "filtername", "item_spawn_human_filter"); DispatchKeyValue(iTrigger, "OnStartTouch", "item_spawn_weaponstrip,StripWeaponsAndSuit,,0,1"); DispatchKeyValueVector(iTrigger, "origin", fOrigin); DispatchSpawn(iTrigger); ActivateEntity(iTrigger); SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl"); float fMinbounds[3] = {-1.0, -1.0, -10.0}; float fMaxbounds[3] = {1.0, 1.0, 10.0}; SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds); SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds); SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2); int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects"); enteffects |= 32; SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects); SetVariantString("!activator"); AcceptEntityInput(iTrigger, "SetParent", iKnife); // Relay Trigger int iRelayTrigger = CreateEntityByName("logic_relay"); Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d", g_iCounter); DispatchKeyValue(iRelayTrigger, "targetname", sBuffer); DispatchKeyValue(iRelayTrigger, "spawnflags", "0"); Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d,Trigger,,0,4", g_iCounter); DispatchKeyValue(iRelayTrigger, "OnTrigger", sBuffer); DispatchSpawn(iRelayTrigger); ActivateEntity(iRelayTrigger); SetVariantString("!activator"); AcceptEntityInput(iRelayTrigger, "SetParent", iKnife); // Relay Trigger2 int iRelayTrigger2 = CreateEntityByName("logic_relay"); Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger2_%d", g_iCounter); DispatchKeyValue(iRelayTrigger2, "targetname", sBuffer); DispatchKeyValue(iRelayTrigger2, "spawnflags", "0"); DispatchSpawn(iRelayTrigger2); ActivateEntity(iRelayTrigger2); SetVariantString("!activator"); AcceptEntityInput(iRelayTrigger2, "SetParent", iKnife); HookSingleEntityOutput(iRelayTrigger2, "OnTrigger", HumanDogUse, false); // Game UI int iUI = CreateEntityByName("game_ui"); Format(sBuffer, sizeof(sBuffer), "human_dog_ui_%d", g_iCounter); DispatchKeyValue(iUI, "targetname", sBuffer); DispatchKeyValue(iUI, "spawnflags", "0"); DispatchKeyValue(iUI, "FieldOfView", "-1.0"); Format(sBuffer, sizeof(sBuffer), "human_dog_relay_trigger_%d,Trigger,,0,-1", g_iCounter); DispatchKeyValue(iUI, "PressedAttack2", sBuffer); DispatchSpawn(iUI); ActivateEntity(iUI); SetVariantString("!activator"); AcceptEntityInput(iUI, "SetParent", iKnife); // enable pickup trigger SetVariantString("!activator"); AcceptEntityInput(iTrigger, "Enable"); g_iCounter ++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void HumanDogPickup(const char[] output, int caller, int activator, float delay) { char sBuffer[128]; Format(sBuffer, sizeof(sBuffer), "say ** %N has picked up Human Dog **", activator); SetVariantString(sBuffer); AcceptEntityInput(g_iConsole, "Command"); PrintToChat(activator, "RIGHT CLICK with your KNIFE to leave a present for the Zombies (max 4)"); CreateTimer(2.0, EquipWeapons, GetClientUserId(activator), TIMER_FLAG_NO_MAPCHANGE); } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public void HumanDogUse(const char[] output, int caller, int activator, float delay) { char sBuffer[256]; float fOrigin[3]; float fAngles[3]; GetClientEyeAngles(activator, fAngles); GetClientEyePosition(activator, fOrigin); fAngles[0] = 0.0; fAngles[2] = 0.0; fOrigin[0] = fOrigin[0] + Cosine(DegToRad(fAngles[1])) * -50.0; fOrigin[1] = fOrigin[1] + Sine(DegToRad(fAngles[1])) * -50.0; fOrigin[2] = fOrigin[2] - 62.00; // Prop int iProp = CreateEntityByName("prop_dynamic"); Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d", g_iCounter); DispatchKeyValue(iProp, "targetname", sBuffer); DispatchKeyValue(iProp, "model", "models/poo/curlygpoo.mdl"); DispatchKeyValue(iProp, "spawnflags", "0"); DispatchKeyValue(iProp, "PerformanceMode", "0"); DispatchKeyValue(iProp, "solid", "0"); DispatchKeyValueVector(iProp, "origin", fOrigin); DispatchSpawn(iProp); ActivateEntity(iProp); // trigger int iTrigger = CreateEntityByName("trigger_once"); Format(sBuffer, sizeof(sBuffer), "human_dog_poo_trigger_%d", g_iCounter); DispatchKeyValue(iTrigger, "targetname", sBuffer); DispatchKeyValue(iTrigger, "spawnflags", "1"); DispatchKeyValue(iTrigger, "startdisabled", "0"); DispatchKeyValue(iTrigger, "filtername", "item_spawn_zombie_filter"); Format(sBuffer, sizeof(sBuffer), "human_dog_poo_%d,Kill,,1,1", g_iCounter); DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer); Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Enable,,0,1", g_iCounter); DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer); Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d,Disable,,0.25,1", g_iCounter); DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer); Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Start,,0,-1", g_iCounter); DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer); Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d,Kill,,1,-1", g_iCounter); DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer); Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d,PlaySound,,0,-1", g_iCounter); DispatchKeyValue(iTrigger, "OnStartTouch", sBuffer); DispatchKeyValueVector(iTrigger, "origin", fOrigin); DispatchSpawn(iTrigger); ActivateEntity(iTrigger); SetEntityModel(iTrigger, "models/vortigaunt_slave.mdl"); float fMinbounds[3] = {-12.0, -12.0, -7.5}; float fMaxbounds[3] = {12.0, 12.0, 7.5}; SetEntPropVector(iTrigger, Prop_Send, "m_vecMins", fMinbounds); SetEntPropVector(iTrigger, Prop_Send, "m_vecMaxs", fMaxbounds); SetEntProp(iTrigger, Prop_Send, "m_nSolidType", 2); int enteffects = GetEntProp(iTrigger, Prop_Send, "m_fEffects"); enteffects |= 32; SetEntProp(iTrigger, Prop_Send, "m_fEffects", enteffects); SetVariantString("!activator"); AcceptEntityInput(iTrigger, "SetParent", iProp); // poo hurt int iHurt = CreateEntityByName("trigger_hurt"); Format(sBuffer, sizeof(sBuffer), "human_dog_poo_hurt_%d", g_iCounter); DispatchKeyValue(iHurt, "targetname", sBuffer); DispatchKeyValue(iHurt, "spawnflags", "1"); DispatchKeyValue(iHurt, "startdisabled", "1"); DispatchKeyValue(iHurt, "filtername", "item_spawn_zombie_filter"); DispatchKeyValue(iHurt, "damagetype", "0"); DispatchKeyValue(iHurt, "damagemodel", "0"); DispatchKeyValue(iHurt, "damagecap", "20"); DispatchKeyValue(iHurt, "damage", "8000"); DispatchKeyValueVector(iHurt, "origin", fOrigin); DispatchSpawn(iHurt); ActivateEntity(iHurt); SetEntityModel(iHurt, "models/vortigaunt_slave.mdl"); float fMinbounds2[3] = {-96.0, -112.0, -142.0}; float fMaxbounds2[3] = {96.0, 112.0, 142.0}; SetEntPropVector(iHurt, Prop_Send, "m_vecMins", fMinbounds2); SetEntPropVector(iHurt, Prop_Send, "m_vecMaxs", fMaxbounds2); SetEntProp(iHurt, Prop_Send, "m_nSolidType", 3); int enteffects2 = GetEntProp(iHurt, Prop_Send, "m_fEffects"); enteffects2 |= 32; SetEntProp(iHurt, Prop_Send, "m_fEffects", enteffects2); SetVariantString("!activator"); AcceptEntityInput(iHurt, "SetParent", iProp); // Particles int iParticles = CreateEntityByName("info_particle_system"); Format(sBuffer, sizeof(sBuffer), "human_dog_particles_%d", g_iCounter); DispatchKeyValue(iParticles, "targetname", sBuffer); DispatchKeyValue(iParticles, "effect_name", "fire_small_01"); DispatchKeyValue(iParticles, "start_active", "0"); DispatchKeyValueVector(iParticles, "origin", fOrigin); DispatchSpawn(iParticles); ActivateEntity(iParticles); SetVariantString("!activator"); AcceptEntityInput(iParticles, "SetParent", iProp); // Sound int iSound = CreateEntityByName("ambient_generic"); Format(sBuffer, sizeof(sBuffer), "human_dog_sound_%d", g_iCounter); DispatchKeyValue(iSound, "targetname", sBuffer); DispatchKeyValue(iSound, "spawnflags", "49"); DispatchKeyValue(iSound, "radius", "1250"); DispatchKeyValue(iSound, "message", "ambient/explosions/explode_9.wav"); DispatchKeyValue(iSound, "volume", "10"); DispatchKeyValue(iSound, "health", "10"); DispatchKeyValue(iSound, "pitch", "100"); DispatchKeyValue(iSound, "pitchstart", "100"); DispatchKeyValueVector(iSound, "origin", fOrigin); DispatchSpawn(iSound); ActivateEntity(iSound); SetVariantString("!activator"); AcceptEntityInput(iSound, "SetParent", iProp); g_iCounter ++; } //---------------------------------------------------------------------------------------------------- // Purpose: //---------------------------------------------------------------------------------------------------- public Action EquipWeapons(Handle timer, any userid) { int client = GetClientOfUserId(userid); if (client != 0) { GivePlayerItem(client, "weapon_p90"); GivePlayerItem(client, "weapon_elite"); GivePlayerItem(client, "item_kevlar"); GivePlayerItem(client, "weapon_hegrenade"); } }