"bosses"
{
	"0"
	{
		"name"				"Octopus"
		"method"			"hpbar"
		"trigger"			"bosslvl1_trigger:OnStartTouch"

		"iterator"			"bosslvl1_4_counter3"
		"counter"			"bosslvl1_4_counter1"
		"backup"			"bosslvl1_4_counter2"
	}
	"1"
	{
		"name"				"Octopus"
		"method"			"hpbar"
		"trigger"			"bosslvl4_trigger:OnStartTouch"

		"iterator"			"bosslvl1_4_counter3"
		"counter"			"bosslvl1_4_counter1"
		"backup"			"bosslvl1_4_counter2"
	}
	"2"
	{
		"name"				"Sonic"
		"method"			"hpbar"
		"trigger"			"bosslvl3_trigger:OnStartTouch"

		"iterator"			"bosslvl3_6_counter3"
		"counter"			"bosslvl3_6_counter1"
		"backup"			"bosslvl3_6_counter2"
	}
	"3"
	{
		"name"				"Sonic 2"
		"method"			"hpbar"
		"trigger"			"bosslvl3_trigger:OnStartTouch"

		"iterator"			"bosslvl3_6_counter6"
		"counter"			"bosslvl3_6_counter4"
		"backup"			"bosslvl3_6_counter5"
	}
	"4"
	{
		"name"				"Sonic the Bike"
		"method"			"hpbar"
		"trigger"			"bosslvl6_trigger:OnStartTouch"

		"iterator"			"bosslvl6_counter3"
		"counter"			"bosslvl6_counter1"
		"backup"			"bosslvl6_counter2"
	}
	"5"
	{
		"name"				"Sun"
		"method"			"hpbar"
		"trigger"			"bosslvl2_trigger:OnStartTouch"

		"iterator"			"bosslvl2_5_counter3"
		"counter"			"bosslvl2_5_counter1"
		"backup"			"bosslvl2_5_counter2"
	}
	"6"
	{
		"name"				"Sun"
		"method"			"hpbar"
		"trigger"			"bosslvl5_trigger:OnStartTouch"

		"iterator"			"bosslvl2_5_counter3"
		"counter"			"bosslvl2_5_counter1"
		"backup"			"bosslvl2_5_counter2"
	}
	"7"
	{
		"name"				"Priest"
		"method"			"hpbar"
		"trigger"			"bosslvl3_2_trigger_lvl3:OnStartTouch"

		"iterator"			"bosslvl3_2_counter3"
		"counter"			"bosslvl3_2_counter1"
		"backup"			"bosslvl3_2_counter2"
	}
	"8"
	{
		"name"				"Priest"
		"method"			"hpbar"
		"trigger"			"bosslvl3_2_trigger_lvl6:OnStartTouch"

		"iterator"			"bosslvl3_2_counter3"
		"counter"			"bosslvl3_2_counter1"
		"backup"			"bosslvl3_2_counter2"
	}
	"9"
	{
		"name"				"Flamethrower Soldier"
		"method"			"breakable"
		"trigger"			"npc1_temp1:OnEntitySpawned"
		"showtrigger"		"npc1_body:OnTakeDamage"
		"multitrigger"		"1"
		"timeout"			"3"

		"breakable"			"npc1_body"
	}
	"10"
	{
		"name"				"Freezer Soldier"
		"method"			"breakable"
		"trigger"			"npc2_temp1:OnEntitySpawned"
		"showtrigger"		"npc2_body:OnTakeDamage"
		"multitrigger"		"1"
		"timeout"			"3"

		"breakable"			"npc2_body"
	}
	"11"
	{
		"name"				"Minigun Soldier"
		"method"			"breakable"
		"trigger"			"npc3_temp1:OnEntitySpawned"
		"showtrigger"		"npc3_body:OnTakeDamage"
		"multitrigger"		"1"
		"timeout"			"3"

		"breakable"			"npc3_body"
	}
	"12"
	{
		"name"				"Twin Sword Soldier"
		"method"			"breakable"
		"trigger"			"npc4_temp1:OnEntitySpawned"
		"showtrigger"		"npc4_body:OnTakeDamage"
		"multitrigger"		"1"
		"timeout"			"3"

		"breakable"			"npc4_body"
	}
}