#if defined _TopDefenders_OnRoundEnd #endinput #endif #define _TopDefenders_OnRoundEnd /** * Called when TopDefenders are being printed out. * * @param iPlayers The sorted array of the Defenders' Client IDs. (iPlayers[0] is the TopDefender) * @param iDamage The sorted array of the Defenders' Damages. (iDamage[0] is the TopDefender's Damage) * @param iHits The sorted array of the Defenders' Hits. (iHits[0] is the TopDefender's Hits) */ forward void TopDefenders_OnRoundEnd(int iPlayers[MAXPLAYERS+1], int iDamage[MAXPLAYERS+1], int iHits[MAXPLAYERS+1]); /** * Returns the current damage of a client * * @param client Client index. * @return The current damage of the client. */ native int TopDefenders_GetClientDamage(int client); /** * Returns the current hits of a client * * @param client Client index. * @return The current hits of the client. */ native int TopDefenders_GetClientHits(int client);