"bosses"
{
	"0" // Stray Demon
	{
		"name"				"Stray Demon"
		"method"			"counter"
		"trigger"			"Asylum_Demon_HP_Add:OnStartTouch"
		"hurttrigger"		"Asylum_Demon_Hitbox:OnHealthChanged"

		"counter"			"Asylum_Demon_Counter"
	}
	"1" // Old Witch
	{
		"name"				"Old Witch"
		"method"			"counter"
		"trigger"			"Broadhead_HP_Add:OnStartTouch"
		"hurttrigger"		"Broadhead_Phys_Body:OnHealthChanged"

		"counter"			"Broadhead_Counter"
	}
	"2" // Golem
	{
		"name"				"Golem"
		"method"			"counter"
		"trigger"			"Golem_Boss_Push_HP:OnStartTouch"
		"hurttrigger"		"Golem_Phys_Body:OnHealthChanged"

		"counter"			"Golem_Counter"
	}
	"3" // Gwyndolin / Ornstein
	{
		"name"				"Gwyndolin"
		"method"			"counter"
		"trigger"			"Gwyndolin_Push_HP:OnStartTouch"
		"killtrigger"		"Phase2_Add_HP:OnStartTouch"
		"hurttrigger"		"Gwyndolin_Phys_Body:OnHealthChanged"

		"counter"			"Gwyndolin_Counter"
	}
	"4"
	{
		"name"				"Ornstein"
		"method"			"counter"
		"trigger"			"Gwyndolin_Push_HP:OnStartTouch"
		"killtrigger"		"Phase2_Add_HP:OnStartTouch"
		"hurttrigger"		"Ornstein_Phys_Body:OnHealthChanged"

		"counter"			"2Ornstein_Counter"
	}
	"5"
	{
		"name"				"Phase 2"
		"method"			"counter"
		"trigger"			"Phase2_Add_HP:OnStartTouch"
		"hurttrigger"		"Ornstein_Phys_Body:OnHealthChanged"

		"counter"			"Phase2_Counter"
	}
	"6" // Gwyn
	{
		"name"				"Gwyn"
		"method"			"counter"
		"trigger"			"Gwyn_Push_HP:OnStartTouch"
		"hurttrigger"		"Gwyn_Phys_Body:OnHealthChanged"

		"counter"			"Gwyn_Counter"
	}
	"7" // Gargoyle
	{
		"name"				"Gargoyle"
		"method"			"counter"
		"trigger"			"Gargoyle_HP_Add:OnStartTouch"
		"hurttrigger"		"Gargoyle_Phys:OnHealthChanged"

		"counter"			"Gargoyle_Counter"
	}
}