"bosses"
{
	"0" // Stage 1
	{
		"name"				"Spider"
		"method"			"hpbar"
		"trigger"			"bosslvl1_trigger:OnStartTouch"
		"hurttrigger"		"bosslvl1_hit:OnDamaged"

		"iterator"			"bosslvl1_counter3"
		"counter"			"bosslvl1_counter1"
		"backup"			"bosslvl1_counter2"
	}
	"1" // Stage 2
	{
		"name"				"Troll"
		"method"			"hpbar"
		"trigger"			"bosslvl2_trigger:OnStartTouch"
		"hurttrigger"		"bosslvl2_hit:OnHealthChanged"

		"iterator"			"bosslvl2_counter3"
		"counter"			"bosslvl2_counter1"
		"backup"			"bosslvl2_counter2"
	}
	"2" // Stage 2_2
	{
		"name"				"Dragon"
		"method"			"hpbar"
		"trigger"			"bosslvl2_end_health_trigger:OnStartTouch"
		"hurttrigger"		"bosslvl2_end_hit:OnHealthChanged"

		"iterator"			"bosslvl2_end_counter3"
		"counter"			"bosslvl2_end_counter1"
		"backup"			"bosslvl2_end_counter2"
	}
	"3" // Stage 3
	{
		"name"				"Dragon"
		"method"			"hpbar"
		"trigger"			"bosslvl3_trigger:OnStartTouch"
		"hurttrigger"		"bosslvl3_hit:OnHealthChanged"

		"iterator"			"bosslvl3_counter3"
		"counter"			"bosslvl3_counter1"
		"backup"			"bosslvl3_counter2"
	}
	"4" // Stage 3_2
	{
		"name"				"Dragon"
		"method"			"hpbar"
		"trigger"			"bosslvl3_end_trigger_2:OnStartTouch"
		"hurttrigger"		"bosslvl3_end_dragon_hit:OnHealthChanged"

		"iterator"			"bosslvl3_end_counter3"
		"counter"			"bosslvl3_end_counter1"
		"backup"			"bosslvl3_end_counter2"
	}
	"5" // Stage 4
	{
		"name"				"Gargantua"
		"method"			"hpbar"
		"trigger"			"bosslvl4_trigger:OnStartTouch"
		"hurttrigger"		"bosslvl4_hit:OnHealthChanged"

		"iterator"			"bosslvl4_counter3"
		"counter"			"bosslvl4_counter1"
		"backup"			"bosslvl4_counter2"
	}
	"6" // Stage 5
	{
		"name"				"Balrog"
		"method"			"hpbar"
		"trigger"			"tele_bosslvl5_1_2:OnStartTouch"
		"hurttrigger"		"bosslvl5_hit:OnHealthChanged"

		"iterator"			"bosslvl5_counter3"
		"counter"			"bosslvl5_counter1"
		"backup"			"bosslvl5_counter2"
	}
	"7" // Stage 5_2
	{
		"name"				"Dragon"
		"method"			"hpbar"
		"trigger"			"bosslvl5_end_trigger_push:OnStartTouch"
		"hurttrigger"		"bosslvl5_end_hit:OnHealthChanged"

		"iterator"			"bosslvl5_end_counter3"
		"counter"			"bosslvl5_end_counter1"
		"backup"			"bosslvl5_end_counter2"
	}
	"8" // Stage 5_3
	{
		"name"				"Gargantua"
		"method"			"hpbar"
		"trigger"			"bosslvl5_garg_trigger:OnStartTouch"
		"hurttrigger"		"bosslvl5_garg_hit:OnHealthChanged"

		"iterator"			"bosslvl5_garg_counter3"
		"counter"			"bosslvl5_garg_counter1"
		"backup"			"bosslvl5_garg_counter2"
	}
	"9" // Stage 5_4
	{
		"name"				"Balrog"
		"method"			"counter"
		"trigger"			"bosslvl5_laser_push:OnStartTouch"
		"hurttrigger"		"bosslvl5_laser_hit:OnHealthChanged"

		"counter"			"bosslvl5_laser_counter"
	}
}