"bosses"
{
	"-1" // NPC's
	{
		"name"				"Beaver"
		"method"			"breakable"
		"trigger"			"s_npc_beaver:OnEntitySpawned"
		"showtrigger"		"npc_phys2gg:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable" 		"npc_phys2gg"
	}
	"-2"
	{
		"name"				"Elf"
		"method"			"breakable"
		"trigger"			"s_npc_elv:OnEntitySpawned"
		"showtrigger"		"npc_phys2gg1:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable" 		"npc_phys2gg1"
	}
	"-3"
	{
		"name"				"Present"
		"method"			"breakable"
		"trigger"			"s_npc_present:OnEntitySpawned"
		"showtrigger"		"npc_phys2gg2:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup"			"1"
		"timeout"			"3"

		"breakable" 		"npc_phys2gg2"
	}
	"-4"
	{
		"name"				"Bender"
		"method"			"breakable"
		"trigger"			"s_npc_bender:OnEntitySpawned"
		"showtrigger"		"npc_phys2gg3:OnTakeDamage"
		"multitrigger"		"1"
		"namefixup" 		"1"
		"timeout"			"3"

		"breakable" 		"npc_phys2gg3"
	}
	"0" // Warmup
	{
		"name"				"Mufasa"
		"method"			"breakable"
		"trigger"			"lionking_mufasaskip_tem:OnEntitySpawned"

		"breakable" 		"lionking_mufasaskip"
	}
	"1" // Stage 3
	{
		"name"				"Santa Claus"
		"method"			"breakable"
		"trigger"			"bosss_start:OnStartTouch"

		"breakable" 		"bosss_hp"
	}
	"2"
	{
		"name"				"Santa Claus"
		"method"			"breakable"
		"trigger"			"bosss_start1:OnStartTouch"

		"breakable" 		"bosss_hp1"
	}
	"3"
	{
		"name"				"Socrates"
		"method"			"breakable"
		"trigger"			"bosss_start2:OnStartTouch"

		"breakable" 		"bosss_hp2"
	}
}