"bosses"
{
	"0" // Stage 2
	{
		"name"				"Electric Ball"
		"method"			"counter"
		"trigger"			"start_healthpush1:OnStartTouch"
		"hurttrigger"		"phys1_1:OnDamaged"

		"counter"			"mob_grudge_math_1"
	}
	"1" // Stage 3 - Boss 1
	{
		"name"				"Bloodsucker"
		"method"			"counter"
		"trigger"			"bloodsucker_healthpush:OnStartTouch"
		"hurttrigger"		"boss_break:OnHealthChanged"

		"counter"			"boss_hp"
	}
	"2" // Stage 3 - Boss 2
	{
		"name"				"Fire Ball"
		"method"			"counter"
		"trigger"			"boss3_healthpush:OnStartTouch"
		"hurttrigger"		"boss3_break:OnHealthChanged"

		"counter"			"boss3_health"
	}
	"3" // Stage 4 - Boss Phase 1
	{
		"name"				"Controller - Phase 1/2"
		"method"			"counter"
		"trigger"			"l4_boss_start:OnStartTouch"
		"hurttrigger"		"phys2:OnDamaged"

		"counter"			"mob_grudge_math1"
	}
	"4" // Stage 4 - Boss Phase 2
	{
		"name"				"Controller - Phase 2/2"
		"method"			"counter"
		"trigger"			"l5_boss2_hp:OnTrigger"
		"hurttrigger"		"boss_break2:OnHealthChanged"

		"counter"			"boss4_hp"
	}
	"5" // Stage 5 - Boss Phase 1
	{
		"name"				"Controller - Phase 1/2"
		"method"			"counter"
		"trigger"			"l5_boss_start:OnStartTouch"
		"hurttrigger"		"phys2:OnDamaged"

		"counter"			"mob_grudge_math1"
	}
	"6" // Stage 5 - Boss Phase 2
	{
		"name"				"Controller - Phase 2/2"
		"method"			"counter"
		"trigger"			"dw_rot2:OnTrigger"
		"hurttrigger"		"boss_break2:OnHealthChanged"

		"counter"			"mob_grudge_math"
	}
	"7" // Stage 5 - Laser Boss 1
	{
		"name"				"Electric Ball"
		"method"			"counter"
		"trigger"			"l5_boss2_push:OnStartTouch"
		"hurttrigger"		"boss2_break:OnHealthChanged"

		"counter"			"boss4_hp"
	}
	"8" // Stage 5 - Laser Boss 2
	{
		"name"				"Fire Ball"
		"method"			"counter"
		"trigger"			"l5_healthpush:OnStartTouch"
		"hurttrigger"		"boss3_break:OnHealthChanged"

		"counter"			"boss5_hp"
	}
}