"bosses" { "0" // Stage 1 Predator { "name" "Predator" "method" "breakable" "trigger" "aztecboss_math_health:OutValue" "breakable" "aztecboss_predhealth_1" } "1" // Stage 1 Predator { "name" "Predator" "method" "breakable" "trigger" "relay_aztecboss_jumpbuildup:OnTrigger" "breakable" "aztecboss_predhealth_2" } "2" // Stage 2 Predator { "name" "Predator" "method" "counter" "trigger" "bosshealth_endboss:OutValue" "counter" "mob_grudge_math" } "3" // Stage 3 Predator { "name" "Predator" "method" "counter" "trigger" "cboss_INIT_TRIGGER:OnStartTouch" "counter" "cboss_predatorhealth_counter" } "4" // Attack counter { "name" "Predator Attack" "method" "counter" "trigger" "cboss_attack_orb_1:OnTrigger" "killtrigger" "cboss_attack_orb_1:OnTrigger:7" "multitrigger" "1" "counter" "cboss_predator_interuptcounter" } "5" { "name" "Predator Attack" "method" "counter" "trigger" "cboss_attack_fly_1:OnTrigger" "killtrigger" "cboss_attack_fly_1:OnTrigger:7" "multitrigger" "1" "counter" "cboss_predator_interuptcounter" } "6" { "name" "Predator Attack" "method" "counter" "trigger" "cboss_attack_laser_1:OnTrigger" "killtrigger" "cboss_attack_laser_1:OnTrigger:7" "multitrigger" "1" "counter" "cboss_predator_interuptcounter" } "7" // Stage 4 Predator Phase { "name" "Phases left" "method" "counter" "trigger" "fboss_predevent_1:OnTrigger" "counter" "fboss_predphase_counter" } "8" // Stage 4 Predator Phase 1 { "name" "Predator" "method" "counter" "trigger" "fboss_predevent_1:OnTrigger" "counter" "fboss_predhealth_1" } "9" // Stage 4 Predator Phase 3 { "name" "Predator" "method" "counter" "trigger" "fboss_predevent_3:OnTrigger" "counter" "fboss_predhealth_3" } "10" // Orbs { "name" "Orbs left" "method" "counter" "trigger" "cboss_attack_orb_1:OnTrigger" "counter" "cboss_orb_counter" "multitrigger" "1" } }