#if defined BossHP_included #endinput #endif #define BossHP_included forward void OnBossIntialized(any Boss, any Config); forward void OnBossDamaged(any Boss, any Config, int activator, float damage); forward void OnBossKilled(any Boss, any Config, int reason);//reason: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.