"bosses" { "0" // Level 1 { "name" "Boat" "method" "counter" "trigger" "temp_boss_1:OnEntitySpawned" "showtrigger" "temp_boss_1:OnEntitySpawned" "hurttrigger" "break_zm_boat_1:OnHealthChanged" "counter" "counter_boss_hp" } "1" // Level 2 (not sure if wildcards work with hurttrigger here) { "name" "Boss" "method" "counter" "trigger" "B_sn_left_spawn_relay:OnTrigger" "showtrigger" "B_sn_left_spawn_relay:OnTrigger" "hurttrigger" "B_sn_break*:OnHealthChanged" "counter" "counter_l2_boss_hp" } }