"bosses"
{
	"1" // Boss
	{
		"name"				"Cubes left"
		"method"			"counter"
		"trigger"			"boss1_spawn_case:OnCase01"

		"counter"			"boss_killcount"
	}
	"2"
	{
		"name"				"Cube"
		"method"			"breakable"
		"trigger"			"boss1_temp:OnEntitySpawned"
		"breakable"			"boss1_hb"
		"multitrigger"		"1"
		"namefixup"			"1"
	}
}