#pragma semicolon 1 #include #include #include public Plugin:myinfo = { name = "KevlarEquip", author = "BotoX", description = "Equip players with kevlar when they spawn, unglitch kevlar and strip it when you get infected", version = "2.0", url = "" }; public OnClientPutInServer(client) { SDKHook(client, SDKHook_SpawnPost, Hook_OnPlayerSpawn); } public Hook_OnPlayerSpawn(client) { if(IsPlayerAlive(client) && ZR_IsClientHuman(client)) { SetEntProp(client, Prop_Send, "m_ArmorValue", 100, 1); SetEntProp(client, Prop_Send, "m_bHasHelmet", 1); // Reset last hitgroup to generic - fixes kevlar bug // Example: You get hit in the head by a bullet as a zombie // the round ends, you spawn as a human. // You get damaged by a trigger, the game still thinks you // are getting damaged in the head hitgroup, >mfw source engine. // Thanks to leaked 2007 Source Engine Code. SetEntData(client, 4444, 0, 4); } } public ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn) { if(IsPlayerAlive(client)) { SetEntProp(client, Prop_Send, "m_ArmorValue", 0, 1); SetEntProp(client, Prop_Send, "m_bHasHelmet", 0); } }