"bosses"
{
	"0" // Stage 5
	{
		"name"				"Helicopter_Boss"
		"method"			"counter"
		"trigger"			"bosslvl5_end_hptrigger:OnStartTouch"

		"counter"			"bosslvl5_end_counter"
	}
	"1" // Stage 1
	{
		"name"				"Gargantua"
		"method"			"hpbar"
		"trigger"			"bosslvl1_trigger:OnStartTouch"

		"iterator"			"bosslvl1_4_counter3"
		"counter"			"bosslvl1_4_counter1"
		"backup"			"bosslvl1_4_counter2"
	}
	"2" // Stage 3
	{
		"name"				"Station"
		"method"			"hpbar"
		"trigger"			"bosslvl3_trigger:OnStartTouch"

		"iterator"			"bosslvl3_counter3"
		"counter"			"bosslvl3_counter1"
		"backup"			"bosslvl3_counter2"
	}
	"3" // Stage 2
	{
		"name"				"Cockroach"
		"method"			"hpbar"
		"trigger"			"bosslvl2_trigger:OnStartTouch"

		"iterator"			"bosslvl2_5_counter3"
		"counter"			"bosslvl2_5_counter1"
		"backup"			"bosslvl2_5_counter2"
	}
	"1" // Stage 4
	{
		"name"				"Gargantua"
		"method"			"hpbar"
		"trigger"			"bosslvl4_trigger:OnStartTouch"

		"iterator"			"bosslvl1_4_counter3"
		"counter"			"bosslvl1_4_counter1"
		"backup"			"bosslvl1_4_counter2"
	}
	"3" // Stage 2
	{
		"name"				"Cockroach"
		"method"			"hpbar"
		"trigger"			"bosslvl5_trigger:OnStartTouch"

		"iterator"			"bosslvl2_5_counter3"
		"counter"			"bosslvl2_5_counter1"
		"backup"			"bosslvl2_5_counter2"
	}
}