#if defined _SetCollisionGroup_included #endinput #endif #define _SetCollisionGroup_included //https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/const.h#L397 /*enum COLLISION_GROUP { COLLISION_GROUP_NONE = 0, COLLISION_GROUP_DEBRIS, // Collides with nothing but world and static stuff COLLISION_GROUP_DEBRIS_TRIGGER, // Same as debris, but hits triggers COLLISION_GROUP_INTERACTIVE_DEBRIS, // Collides with everything except other interactive debris or debris COLLISION_GROUP_INTERACTIVE, // Collides with everything except interactive debris or debris COLLISION_GROUP_PLAYER, COLLISION_GROUP_BREAKABLE_GLASS, COLLISION_GROUP_VEHICLE, COLLISION_GROUP_PLAYER_MOVEMENT, // For HL2, same as Collision_Group_Player, for // TF2, this filters out other players and CBaseObjects COLLISION_GROUP_NPC, // Generic NPC group COLLISION_GROUP_IN_VEHICLE, // for any entity inside a vehicle COLLISION_GROUP_WEAPON, // for any weapons that need collision detection COLLISION_GROUP_VEHICLE_CLIP, // vehicle clip brush to restrict vehicle movement COLLISION_GROUP_PROJECTILE, // Projectiles! COLLISION_GROUP_DOOR_BLOCKER, // Blocks entities not permitted to get near moving doors COLLISION_GROUP_PASSABLE_DOOR, // Doors that the player shouldn't collide with COLLISION_GROUP_DISSOLVING, // Things that are dissolving are in this group COLLISION_GROUP_PUSHAWAY, // Nonsolid on client and server, pushaway in player code COLLISION_GROUP_NPC_ACTOR, // Used so NPCs in scripts ignore the player. COLLISION_GROUP_NPC_SCRIPTED, // USed for NPCs in scripts that should not collide with each other }*/ /** * Sets a entity collision group * * @param entity The entity index. * @param group The group index. * * no return */ native void SetCollisionGroup(int entity, int group); public SharedPlugin __pl_PlayerManager = { name = "SetCollisionGroup", file = "SetCollisionGroup.smx", #if defined REQUIRE_PLUGIN required = 1 #else required = 0 #endif }; #if !defined REQUIRE_PLUGIN public void __pl_PlayerManager_SetNTVOptional() { MarkNativeAsOptional("SetCollisionGroup"); } #endif