"bosses" { "0" { "name" "Groke" "method" "hpbar" "trigger" "Lvl1_Boss_Tr:OnStartTouch" "hurttrigger" "Boss_Health:OutValue" "iterator" "Boss_HealthCount" "counter" "Boss_Health" "backup" "Boss_HealthInit" } "1" { "name" "TV heart" "method" "hpbar" "trigger" "Lvl2_Boss_Tr:OnStartTouch" "hurttrigger" "B2a_Phys:OnHealthChanged" "iterator" "Boss_HealthCount" "counter" "Boss_Health" "backup" "Boss_HealthInit" } "2" { "name" "GOD" "method" "hpbar" "trigger" "Lvl3_Boss_Tr:OnStartTouch" "hurttrigger" "Boss_Health:OutValue" "iterator" "Boss_HealthCount" "counter" "Boss_Health" "backup" "Boss_HealthInit" } "3" { "name" "Spider" "method" "hpbar" "trigger" "Ext2_Boss_Tr:OnStartTouch" "hurttrigger" "Lvl2_S_Phys:OnHealthChanged" "iterator" "Boss_HealthCount" "counter" "Boss_Health" "backup" "Boss_HealthInit" } "4" { "name" "Fallen Angel" "method" "hpbar" "trigger" "Ext3_Boss_Tr:OnStartTouch" "hurttrigger" "B3b_Phys:OnHealthChanged" "iterator" "Boss_HealthCount" "counter" "Boss_Health" "backup" "Boss_HealthInit" } "5" { "name" "Dragon" "method" "hpbar" "trigger" "Rescue_B_Path4:OnPass" "hurttrigger" "Dragon_Phys:OnHealthChanged" "iterator" "Boss_HealthCount" "counter" "Boss_Health" "backup" "Boss_HealthInit" } "6" { "name" "Satan" "method" "hpbar" "trigger" "Part3_Relay:OnTrigger" "hurttrigger" "Part2_Satan_Phys:OnDamaged" "iterator" "Boss_HealthCount" "counter" "Boss_Health" "backup" "Boss_HealthInit" } "7" { "name" "Satan" "method" "hpbar" "trigger" "Part2_Tr:OnStartTouch" "hurttrigger" "Part3_SatanPhys:OnHealthChanged" "iterator" "Satan_HealthCount" "counter" "Satan_Health" "backup" "Satan_HealthInit" } }