"bosses" { "1" // Boss { "name" "Cubes left" "method" "counter" "trigger" "boss1_spawn_case:OnCase01" "counter" "boss_killcount" } "2" { "name" "Cube" "method" "breakable" "trigger" "boss1_temp:OnEntitySpawned" "breakable" "boss1_hb" "multitrigger" "1" "namefixup" "1" } }