"bosses"
{
	"0" // Stage 1 Predator
	{
		"name"				"Predator"
		"method"			"breakable"
		"trigger"			"aztecboss_math_health:OutValue"

		"breakable"			"aztecboss_predhealth_1"
	}
	"1" // Stage 1 Predator
	{
		"name"				"Predator"
		"method"			"breakable"
		"trigger"			"relay_aztecboss_jumpbuildup:OnTrigger"

		"breakable"			"aztecboss_predhealth_2"
	}
	"2" // Stage 2 Predator
	{
		"name"				"Predator"
		"method"			"counter"
		"trigger"			"bosshealth_endboss:OutValue"

		"counter"			"mob_grudge_math"
	}
	"3" // Stage 3 Predator
	{
		"name"				"Predator"
		"method"			"counter"
		"trigger"			"cboss_INIT_TRIGGER:OnStartTouch"

		"counter"			"cboss_predatorhealth_counter"
	}
	"4" // Attack counter
	{
		"name"				"Predator Attack"
		"method"			"counter"
		"trigger"			"cboss_attack_orb_1:OnTrigger"
		"killtrigger"		"cboss_attack_orb_1:OnTrigger:7"
		"multitrigger"		"1"

		"counter"			"cboss_predator_interuptcounter"
	}
	"5"
	{
		"name"				"Predator Attack"
		"method"			"counter"
		"trigger"			"cboss_attack_fly_1:OnTrigger"
		"killtrigger"		"cboss_attack_fly_1:OnTrigger:7"
		"multitrigger"		"1"

		"counter"			"cboss_predator_interuptcounter"
	}
	"6"
	{
		"name"				"Predator Attack"
		"method"			"counter"
		"trigger"			"cboss_attack_laser_1:OnTrigger"
		"killtrigger"		"cboss_attack_laser_1:OnTrigger:7"
		"multitrigger"		"1"

		"counter"			"cboss_predator_interuptcounter"
	}
	"7" // Stage 4 Predator Phase
	{
		"name"				"Phases left"
		"method"			"counter"
		"trigger"			"fboss_predevent_1:OnTrigger"

		"counter"			"fboss_predphase_counter"
	}
	"8" // Stage 4 Predator Phase 1
	{
		"name"				"Predator"
		"method"			"counter"
		"trigger"			"fboss_predevent_1:OnTrigger"

		"counter"			"fboss_predhealth_1"
	}
	"9" // Stage 4 Predator Phase 3
	{
		"name"				"Predator"
		"method"			"counter"
		"trigger"			"fboss_predevent_3:OnTrigger"

		"counter"			"fboss_predhealth_3"
	}
	"10" // Orbs
	{
		"name"				"Orbs left"
		"method"			"counter"
		"trigger"			"cboss_attack_orb_1:OnTrigger"

		"counter"			"cboss_orb_counter"
		"multitrigger"		"1"
	}

}