#define LOGHELPER_VERSION 5 #include #include char g_team_list[16][64]; // Call this on map start to cache team names in g_team_list stock void GetTeams(bool insmod = false) { if (!insmod) { int max_teams_count = GetTeamCount(); for (int team_index = 0; (team_index < max_teams_count); team_index++) { char team_name[64]; GetTeamName(team_index, team_name, sizeof(team_name)); if (strcmp(team_name, "") != 0) { g_team_list[team_index] = team_name; } } } else { // they really need to get their act together... GetTeamName() would be awesome since they can't even keep their team indexes consistent char mapname[64]; GetCurrentMap(mapname, sizeof(mapname)); if (strcmp(mapname, "ins_karam") == 0 || strcmp(mapname, "ins_baghdad") == 0) { g_team_list[1] = "Iraqi Insurgents"; g_team_list[2] = "U.S. Marines"; } else { g_team_list[1] = "U.S. Marines"; g_team_list[2] = "Iraqi Insurgents"; } g_team_list[0] = "Unassigned"; g_team_list[3] = "SPECTATOR"; } } stock void LogPlayerEvent(int client, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "") { if (IsValidPlayer(client)) { char player_authid[32]; if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) { strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); } if (display_location) { float player_origin[3]; GetClientAbsOrigin(client, player_origin); LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s (position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2])); } else { LogToGame("\"%N<%d><%s><%s>\" %s \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, properties); } } } stock void LogPlyrPlyrEvent(int client, int victim, const char[] verb, const char[] event, bool display_location = false, const char[] properties = "") { if (IsValidPlayer(client) && IsValidPlayer(victim)) { char player_authid[32]; if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) { strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); } char victim_authid[32]; if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) { strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); } if (display_location) { float player_origin[3]; GetClientAbsOrigin(client, player_origin); float victim_origin[3]; GetClientAbsOrigin(victim, victim_origin); LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s (position \"%d %d %d\") (victim_position \"%d %d %d\")", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties, RoundFloat(player_origin[0]), RoundFloat(player_origin[1]), RoundFloat(player_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); } else { LogToGame("\"%N<%d><%s><%s>\" %s \"%s\" against \"%N<%d><%s><%s>\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], verb, event, victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], properties); } } } stock void LogKill(int attacker, int victim, const char[] weapon, bool display_location = false, const char[] properties = "") { if (IsValidPlayer(attacker) && IsValidPlayer(victim)) { char attacker_authid[32]; if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false)) { strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN"); } char victim_authid[32]; if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) { strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); } if (display_location) { float attacker_origin[3]; GetClientAbsOrigin(attacker, attacker_origin); float victim_origin[3]; GetClientAbsOrigin(victim, victim_origin); LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); } else { LogToGame("\"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\"%s", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties); } } } stock void LogSuicide(int victim, const char[] weapon, bool display_location = false, const char[] properties = "") { if (IsValidPlayer(victim)) { char victim_authid[32]; if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) { strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); } if (display_location) { float victim_origin[3]; GetClientAbsOrigin(victim, victim_origin); LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s (victim_position \"%d %d %d\")", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties, RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); } else { LogToGame("\"%N<%d><%s><%s>\" committed suicide with \"%s\"%s", victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, properties); } } } // For Psychostats "KTRAJ" kill trajectory log lines stock void LogPSKillTraj(int attacker, int victim, const char[] weapon) { if (IsValidPlayer(attacker) && IsValidPlayer(victim)) { char attacker_authid[32]; if (!GetClientAuthId(attacker, AuthId_Engine, attacker_authid, sizeof(attacker_authid), false)) { strcopy(attacker_authid, sizeof(attacker_authid), "UNKNOWN"); } char victim_authid[32]; if (!GetClientAuthId(victim, AuthId_Engine, victim_authid, sizeof(victim_authid), false)) { strcopy(victim_authid, sizeof(victim_authid), "UNKNOWN"); } float attacker_origin[3]; GetClientAbsOrigin(attacker, attacker_origin); float victim_origin[3]; GetClientAbsOrigin(victim, victim_origin); LogToGame("[KTRAJ] \"%N<%d><%s><%s>\" killed \"%N<%d><%s><%s>\" with \"%s\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", attacker, GetClientUserId(attacker), attacker_authid, g_team_list[GetClientTeam(attacker)], victim, GetClientUserId(victim), victim_authid, g_team_list[GetClientTeam(victim)], weapon, RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); } } // Verb should always be "triggered" for this. stock void LogTeamEvent(int team, const char[] verb, const char[] event, const char[] properties = "") { if (team > -1) { LogToGame("Team \"%s\" %s \"%s\"%s", g_team_list[team], verb, event, properties); } } stock void LogKillLoc(int attacker, int victim) { if (attacker > 0 && victim > 0) { float attacker_origin[3]; GetClientAbsOrigin(attacker, attacker_origin); float victim_origin[3]; GetClientAbsOrigin(victim, victim_origin); LogToGame("World triggered \"killlocation\" (attacker_position \"%d %d %d\") (victim_position \"%d %d %d\")", RoundFloat(attacker_origin[0]), RoundFloat(attacker_origin[1]), RoundFloat(attacker_origin[2]), RoundFloat(victim_origin[0]), RoundFloat(victim_origin[1]), RoundFloat(victim_origin[2])); } } stock void LogTeamChange(int client, int newteam, const char[] properties = "") { if (IsValidPlayer(client)) { char player_authid[32]; if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) { strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); } LogToGame("\"%N<%d><%s><%s>\" joined team \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], g_team_list[newteam], properties); } } stock void LogRoleChange(int client, const char[] role, const char[] properties = "") { if (IsValidPlayer(client)) { char player_authid[32]; if (!GetClientAuthId(client, AuthId_Engine, player_authid, sizeof(player_authid), false)) { strcopy(player_authid, sizeof(player_authid), "UNKNOWN"); } LogToGame("\"%N<%d><%s><%s>\" changed role to \"%s\"%s", client, GetClientUserId(client), player_authid, g_team_list[GetClientTeam(client)], role, properties); } } stock void LogMapLoad() { char map[64]; GetCurrentMap(map, sizeof(map)); LogToGame("Loading map \"%s\"", map); } static stock bool IsValidPlayer(int client) { if (client > 0 && client <= MaxClients && IsClientInGame(client)) { return true; } return false; }