"bosses" { "0" // lvl_2 { "name" "Snake" "method" "hpbar" "trigger" "Room4_Hp_Trigger:OnStartTouch" "hurttrigger" "Noctali_Boss_Break:OnHealthChanged" "iterator" "Room4_Boss_HpCounter" "counter" "Room4_Boss_Hp" "backup" "Room4_Boss_HpBackup" } "1" // lvl_5 { "name" "Medusa" "method" "hpbar" "trigger" "medusa_hpadd_trigger:OnStartTouch" "hurttrigger" "mboss_hurt_relay:OnTrigger" "iterator" "HPCounterIterator" "counter" "HPCounter" "backup" "HPCounterBackUp" } "3" //lvl_3 { "name" "Ball" "method" "counter" "trigger" "Room5_Phys_HpTrig:OnStartTouch" "hurttrigger" "Room5_Phys_1:OnHealthChanged" "counter" "Room5_Phys_HpCounter1" } "3" //lvl_3_2 { "name" "Ball" "method" "counter" "trigger" "Room5_Phys_HpTrig:OnStartTouch" "hurttrigger" "Room5_Phys_2:OnHealthChanged" "counter" "Room5_Phys_HpCounter2" } "2" // lvl_4 { "name" "Little Snake" "method" "hpbar" "trigger" "Room8_Hp_Trigger:OnStartTouch" "hurttrigger" "Nostar_Boss_Break_2:OnHealthChanged" "iterator" "Room8_Boss_HpCounter" "counter" "Room8_Boss_Hp" "backup" "Room8_Boss_HpBackup" } "2" // lvl_4_1 { "name" "Big Snake" "method" "hpbar" "trigger" "Room8_Hp_Trigger2:OnStartTouch" "hurttrigger" "Nostar_Boss_Break_2:OnHealthChanged" "iterator" "Room8_Boss_HpCounter" "counter" "Room8_Boss_Hp" "backup" "Room8_Boss_HpBackup" } }