#if defined BossHP_included #endinput #endif #define BossHP_included #include #include "BossHP/CConfig.inc" #include "BossHP/CBoss.inc" forward void OnBossIntialized(CBoss Boss, CConfig Config); forward void OnBossDamaged(CBoss Boss, CConfig Config, int activator, float damage); forward void OnBossKilled(CBoss Boss, CConfig Config, int reason); // reasons: 0 = RoundEnd/MapEnd, 1 = KillTrigger, 2 = Death.