#include <sourcemod>
#include <sdktools>
#include <multicolors>

#pragma semicolon 1
#pragma newdecls required

bool g_bIsDreamingv2 = false;

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Plugin myinfo =
{
    name        = "ze_dreamin VScript",
    author      = "Neon",
    description = "",
    version     = "1.0",
    url         = "https://steamcommunity.com/id/n3ontm"
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnPluginStart()
{
    VerifyMap();
    HookEvent("round_start",  OnRoundStart);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnMapStart()
{
    VerifyMap();
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void VerifyMap()
{
    char sCurrentMap[64];
    GetCurrentMap(sCurrentMap, sizeof(sCurrentMap));
    g_bIsDreamingv2 = strncmp(sCurrentMap, "ze_dreamin_v2", 13, false) == 0;
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void OnRoundStart(Event hEvent, const char[] sEvent, bool bDontBroadcast)
{
    if (g_bIsDreamingv2)
    {
        int iEntity = INVALID_ENT_REFERENCE;

        iEntity = FindEntityByTargetName("reflect_logic");
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnFalse", st3_hitbox_reflect, false);

        iEntity = FindEntityByTargetName("upline_timer");
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnTimer", upline_maker_upline, false);

        iEntity = FindEntityByTargetName("explo_timer");
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnTimer", explo_maker_setan, false);

        iEntity = FindEntityByTargetName("linelaser_random");
        if (iEntity != INVALID_ENT_REFERENCE)
        {
            HookSingleEntityOutput(iEntity, "OnCase01", linelaser_maker_left, false);
            HookSingleEntityOutput(iEntity, "OnCase02", linelaser_maker_right, false);
        }

        iEntity = FindEntityByTargetName("totem_random");
        if (iEntity != INVALID_ENT_REFERENCE)
        {
            HookSingleEntityOutput(iEntity, "OnCase01", push_maker_setrandom, false);
            HookSingleEntityOutput(iEntity, "OnCase02", heal_maker_setrandom, false);
            HookSingleEntityOutput(iEntity, "OnCase03", stable_maker_setrandom, false);
            HookSingleEntityOutput(iEntity, "OnCase04", rotate_maker_setrandom, false);
        }

        iEntity = FindEntityByTargetName("spike_timer");
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnTimer", spike_maker_top, false);

        iEntity = FindEntityByHammerID(389450);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_389450_display, false);

        iEntity = FindEntityByHammerID(385777);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_385777_display, false);

        iEntity = FindEntityByHammerID(385886);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_385886_display, false);

        iEntity = FindEntityByHammerID(386004);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_386004_display, false);

        iEntity = FindEntityByHammerID(381396);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnPressed", func_button_381396_display, false);

        iEntity = FindEntityByHammerID(381463);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_381463_display, false);

        iEntity = FindEntityByHammerID(381581);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_381581_display, false);

        iEntity = FindEntityByHammerID(381648);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_381648_display, false);

        iEntity = FindEntityByHammerID(378212);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_378212_display, false);

        iEntity = FindEntityByHammerID(375007);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_375007_display, false);

        iEntity = FindEntityByHammerID(241061);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnPressed", func_button_241061_display, false);

        iEntity = FindEntityByHammerID(213033);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_213033_display, false);

        iEntity = FindEntityByHammerID(142829);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_142829_display, false);

        iEntity = FindEntityByHammerID(95608);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_95608_display, false);

        iEntity = FindEntityByHammerID(95733);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_95733_display, false);

        iEntity = FindEntityByHammerID(95823);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_95823_display, false);

        iEntity = FindEntityByHammerID(77927);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnPressed", func_button_77927_display, false);

        iEntity = FindEntityByHammerID(23408);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_23408_display, false);

        iEntity = FindEntityByHammerID(23452);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_23452_display, false);

        iEntity = FindEntityByHammerID(23474);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnStartTouch", trigger_once_23474_display, false);

        iEntity = FindEntityByHammerID(23551);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnBreak", func_breakable_23551_display, false);

        iEntity = FindEntityByHammerID(21950);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnPressed", func_button_21950_display, false);

        iEntity = FindEntityByHammerID(22017);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnPressed", func_button_22017_display, false);

        iEntity = FindEntityByHammerID(3664);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnBreak", func_breakable_3664_display, false);

        iEntity = FindEntityByHammerID(11288);
        if (iEntity != INVALID_ENT_REFERENCE)
            HookSingleEntityOutput(iEntity, "OnHitMin", math_counter_11288_display, false);

        CreateTimer(12.0, Credits, INVALID_HANDLE, TIMER_FLAG_NO_MAPCHANGE);
    }
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public Action Credits(Handle timer)
{
    CPrintToChatAll("{pink}[VScripts] {white}Map using VScripts ported by Neon™");
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void st3_hitbox_reflect(const char[] output, int caller, int activator, float delay)
{
    if (!IsValidClient(activator))
        return;

    int iHealth = GetClientHealth(activator);

    if(iHealth > 10)
    {
        SetEntityHealth(activator, iHealth - 10);
    }
    else
    {
        SetEntityHealth(activator, 1);
    }
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void upline_maker_upline(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = GetRandomFloat(-1280.0, 1280.0);
    fOrigin[1] = GetRandomFloat(-1280.0, 1280.0);
    fOrigin[2] = -2780.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("upline_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void explo_maker_setan(const char[] output, int caller, int activator, float delay)
{
    float fAngles[3];
    fAngles[0] = 0.0;
    fAngles[1] = GetRandomFloat(0.0, 359.0);
    fAngles[2] = 0.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("explo_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, NULL_VECTOR, fAngles, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void linelaser_maker_left(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = 0.0;
    fOrigin[1] = GetRandomFloat(-640.0, 640.0);
    fOrigin[2] = -1780.0;

    float fAngles[3];
    fAngles[0] = 0.0;
    fAngles[1] = 0.0;
    fAngles[2] = 0.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("linelaser_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, fOrigin, fAngles, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void linelaser_maker_right(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = 0.0;
    fOrigin[1] = GetRandomFloat(-640.0, 640.0);
    fOrigin[2] = -1820.0;

    float fAngles[3];
    fAngles[0] = 0.0;
    fAngles[1] = 90.0;
    fAngles[2] = 0.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("linelaser_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, fOrigin, fAngles, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void push_maker_setrandom(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = GetRandomFloat(-768.0, 768.0);
    fOrigin[1] = GetRandomFloat(-768.0, 768.0);
    fOrigin[2] = -2720.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("push_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void heal_maker_setrandom(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = GetRandomFloat(-768.0, 768.0);
    fOrigin[1] = GetRandomFloat(-768.0, 768.0);
    fOrigin[2] = -2720.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("heal_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void stable_maker_setrandom(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = GetRandomFloat(-768.0, 768.0);
    fOrigin[1] = GetRandomFloat(-768.0, 768.0);
    fOrigin[2] = -2720.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("stable_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void rotate_maker_setrandom(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = GetRandomFloat(-768.0, 768.0);
    fOrigin[1] = GetRandomFloat(-768.0, 768.0);
    fOrigin[2] = -2720.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("rotate_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
        TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void spike_maker_top(const char[] output, int caller, int activator, float delay)
{
    float fOrigin[3];
    fOrigin[0] = GetRandomFloat(12090.0, 14363.0);
    fOrigin[1] = GetRandomFloat(1280.0, 3560.0);
    fOrigin[2] = 1500.0;

    int iEntity = INVALID_ENT_REFERENCE;

    iEntity = FindEntityByTargetName("spike_maker");
    if (iEntity != INVALID_ENT_REFERENCE)
    {
        TeleportEntity(iEntity, fOrigin, NULL_VECTOR, NULL_VECTOR);
        AcceptEntityInput(iEntity, "ForceSpawn");
    }
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_389450_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_385777_display(const char[] output, int caller, int activator, float delay)
{
    Display(20);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_385886_display(const char[] output, int caller, int activator, float delay)
{
    Display(20);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_386004_display(const char[] output, int caller, int activator, float delay)
{
    Display(20);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void func_button_381396_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_381463_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_381581_display(const char[] output, int caller, int activator, float delay)
{
    Display(50);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_381648_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_378212_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_375007_display(const char[] output, int caller, int activator, float delay)
{
    Display(20);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void func_button_241061_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_213033_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_142829_display(const char[] output, int caller, int activator, float delay)
{
    Display(20);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_95608_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_95733_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_95823_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void func_button_77927_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_23408_display(const char[] output, int caller, int activator, float delay)
{
    Display(35);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_23452_display(const char[] output, int caller, int activator, float delay)
{
    Display(20);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void trigger_once_23474_display(const char[] output, int caller, int activator, float delay)
{
    Display(25);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void func_breakable_23551_display(const char[] output, int caller, int activator, float delay)
{
    Display(20);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void func_button_21950_display(const char[] output, int caller, int activator, float delay)
{
    Display(30);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void func_button_22017_display(const char[] output, int caller, int activator, float delay)
{
    Display(10);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void func_breakable_3664_display(const char[] output, int caller, int activator, float delay)
{
    Display(45);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void math_counter_11288_display(const char[] output, int caller, int activator, float delay)
{
    Display(51);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public void Display(int iTimer)
{
    int iRelay = CreateEntityByName("logic_relay");
    DispatchKeyFormat(iRelay, "targetname",     "vscript_countdown_relay");
    DispatchKeyFormat(iRelay, "spawnflags",     "0");
    DispatchKeyFormat(iRelay, "OnSpawn",        "seconds_left,AddOutput,message     seconds left,0,-1");
    DispatchKeyFormat(iRelay, "OnSpawn",        "text_sec,AddOutput,message %d,0,-1", iTimer - 1);

    int iBackup = iTimer;
    for (int j = 0; j <= iTimer; j++)
    {
        iBackup--;
        DispatchKeyFormat(iRelay, "OnSpawn",    "text_sec,AddOutput,message %d,%d,-1", iBackup, j);
        DispatchKeyFormat(iRelay, "OnSpawn",    "seconds_left,Display,,%d,-1", j);
        DispatchKeyFormat(iRelay, "OnSpawn",    "text_sec,Display,,%d,-1", j);
    }

    DispatchKeyFormat(iRelay, "OnSpawn",        "seconds_left,AddOutput,message    ,%d,-1", iTimer + 1);
    DispatchKeyFormat(iRelay, "OnSpawn",        "text_sec,AddOutput,message    ,%d,-1", iTimer + 1);
    DispatchKeyFormat(iRelay, "OnSpawn",        "!self,Kill,,%d,-1", iTimer + 2);
    SpawnAndActivate(iRelay);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int FindEntityByTargetName(const char[] sTargetnameToFind)
{
    int iEntity = INVALID_ENT_REFERENCE;
    while((iEntity = FindEntityByClassname(iEntity, "*")) != INVALID_ENT_REFERENCE)
    {
        char sTargetname[64];
        GetEntPropString(iEntity, Prop_Data, "m_iName", sTargetname, sizeof(sTargetname));

        if (strcmp(sTargetnameToFind, sTargetname, false) == 0)
        {
            return iEntity;
        }
    }

    PrintToChatAll("[VScripts] Error! Could not find entity: %s", sTargetnameToFind);
    return INVALID_ENT_REFERENCE;
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
public int FindEntityByHammerID(int iHammerID)
{
    int iEntity = INVALID_ENT_REFERENCE;
    while((iEntity = FindEntityByClassname(iEntity, "*")) != INVALID_ENT_REFERENCE)
    {
        if(GetEntProp(iEntity, Prop_Data, "m_iHammerID") == iHammerID)
        {
            return iEntity;
        }
    }

    PrintToChatAll("[VScripts] Error! Could not find entity: #%d", iHammerID);
    return INVALID_ENT_REFERENCE;
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool DispatchKeyFormat(int entity, const char[] key, const char[] value, any ...)
{
    char buffer[1024];
    VFormat(buffer, sizeof(buffer), value, 4);

    DispatchKeyValue(entity, key, buffer);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock void SpawnAndActivate(int entity)
{
    DispatchSpawn(entity);
    ActivateEntity(entity);
}

//----------------------------------------------------------------------------------------------------
// Purpose:
//----------------------------------------------------------------------------------------------------
stock bool IsValidClient(int client)
{
    return (client > 0 && client <= MaxClients && IsClientInGame(client) && IsPlayerAlive(client));
}